Today i played two of them with HLC + PTL in a very causal game with a new player. I let him chose the Rebel ships he wanted to try and then quickly made two casual lists:
Rebels:
Luke + R2D2
Nera Dantels + 2xFletchette Torpedoes + FCS
X-Wing
A-Wing (Refit)
vs
Scum:
2x Tansarri + PTL + HLC
StarViper
N'Dru
Beeing a new player he could have played a little better in 2-3 Situations but overall he played pretty well for a starter. I won in the end but some rolls were pretty close calls.
He couldnt really focus the two M3s the way he flew so i had some time to see how they fly. I think they do have a nice maneauver selection (only the 1 straight is really missing) and they could make quite some use of PTL getting out of arc of the lesser enemy pilots especially in the late game.
Im aware of the situation that most more experienced players would have put a lot more efford to take them down early. However it was an interesting game and we both had fun.
From what they have done (and seeing how often you can roll only 1 hit with HLC even when you have a target lock) i still think 29 points are just too much for what the bring to the table. Its far too much of a risky bet that they can somehow survive. Especially because the list the Rebels had would never be taken in most game that arent at such a casual level.
Resmue:
The theory of having a squishy ship with cannos is nice but there are jsut too many ways to take them out (turrets, stress, blocking, ordnance weapons, focus fire). Pretty much everything but ignoring them works well vs them.