Last build I made... probably the strongest one I made... I think... I hope...
Flagship : Victory II-class Star Destroyer (85)
- Grand Moff Tarkin (35)
- Leading Shots (4)
- Expanded Hangar Bay (5)
- Admiral Chiraneau (10)
- Flight Controllers (6)
Gladiator I-class Star Destroyer (56)
- Demolisher (10)
- Engineering Team (5)
- Expanded Launchers (13)
Darth Vader (21)
Howlrunner (16)
Mauler Mithel (15)
Sontir Fel (18)
Objectives : Advanced Gunnery, Contested Outpost, Minefields
Total Points : 299
I prefered Tarkin over Screed because he can build Repair Tokens for both ships each turn and thus keep them alive way longer. With Engineering Team, and using the Repair Command dial (with Tarkin's token), the Demolisher could use 7 Engineering points, 3 without the Repair Command.
Main strategy is to have the Demolisher go head on into the opposition, with the Victory not far behind. With Admiral Chiraneau, I can move my starfighters even if they are engaged, allowing me to move them anywhere to intercept their most dangerous fighters.
With the Victory setup, all 4 fighter can be activated with the Squadron Command. Moving Howlrunner in first (4Blue), then moving Sontir Fel (7Blue) and Mauler Mithel (6Blue +1damage AOE), using Vader (4Blue, 1Black) last to provide Escort for them. With this, I should be able to respond to any Starfighter threat.
The main weakness is probably fast nimble ships like a ton of Corvettes. But it's the weakness for almost any Empire fleets.
What do you guys think ?
Thanks