HI all!
I'm interested in your opinion about the whole GM's freedom question, and in a specific question of my adventure.
In this adventure the psyker and the assasin gone to a big bad boy's room. They started to speak about the things they are interested in, when the assasin saw, that the guard of the bigbadboy is trying to use his secret pistol, so the PC (assasin) shot him dead, and the psyker aimed at the boss. But the boss was really evil (muhhaha:P) and tried to do something below his desk, so the psyker decided to spasm him (is this verb real?
). It was successful, but he rolled a 9, and this led to the "vice versa" peril. I rolled to decide who will change body with the psyker, and it was the bad guy. I don't want to be so long, so they managed not to kill themselves, and killed the boss after gaining back his own body. I told the psyker guy very long how was it feel, to change his body, and afterwards the memory shards of the bad guy gave some flashback to him. It stopped, it was cool, and after it they looked around and found the safety door they wanted, but there was a code-locker on it, and they haven't got any ideas about it.
After some time, the psyker mentioned, that he would like to try to gain back some of the bad guy's memories, maybe he can do that with the door. For moving on the adventure, and the feeling, I let him try, let him turn his mind on it, and he managed to get a flashback to some hours before and he managed to get the code. Of cousre he managed to get some corruption points:)
Do you think this is absurd, or you think what I am, that the story sanctionates every tool, to get a good play, and we can alter or add to the rules and the written book?
Thanks, and looking forward to your answers!