Edited by OlorinCZ
Rohan two-player cooperative thematic decks.
Edited by OlorinCZ
Only comment, might be helpful if you threw Shadowfax into the first deck because that way westfold horse breeder could find her and you might not need 3 copies. Also, is Helm! Helm! necessary considering how powerful Eomer and Theoden with his sword are?
The Theoden deck is already "full" and I would not know what to throw away from it and the Gandalf decks has plenty of card draw is able to pay for it better (I would rather use those Spirit and Tactics resources for other things, like rohan allies). And spare Shadowfaxes can be discarded to Eowyn.
And Helm! Helm! is not necessary, it's more a cool card I wanted to try
. But for those big Huorns, Mugash's Guards, Tunneling Nameless Things and so on it may come handy (most of the allies have low attack and quest anyway and also Theoden quests sometimes and its another way to discard and trigger Eomund). But yes, for most quests it can be erased from deck.
Love how your decks work together so well! just one thing. I think its called strength in arms . you have to have all leadership heroes to play it. just wanted to verify that Gandalf's effect says that he only has all spheres when playing from the top of your deck. I just realized that that's how you plan on playing it! ok, so ignore this. I just wanted to give you a thumbs up!
Exactly, Strength of Arms can only be played from the top of the deck, but with a Pipe it's no so hard to achieve. (And readying Ents the same round they enter play and also entire army of Rohan allies? Excellent card, although mid or lategame.)
And thank you, Sauron (heh, never thought I would say sentence like this
)
These look like amazing decks and the first of their kind I've seen! I can't wait to test them...but your showered us with so many different 2 player/handed decks that it hard to know which to try first!
Again, just a suggestion. It would be interesting and helpful to get some feedback on how they actually play.
So many thanks again for answering my call for more 2 player/handed decks!
Boronind:
With these I played Voice of Isengard and whole Ringmaker cycle without much problems, overall rate 3/4 more or less.
Only obvious achilles heel is Dunland trap. These decks depend on items, mounts and army of allies....so.....****. But on 3rd attampt I made it (I managed to put on table Treabeard and some non-item attachements).
Then Shadows of Mirkwood. Normal no problem. Nightmare not much problem except Return to Mirkwood. Thay scenario is impossible without great deal of rebuilding. They just can´t handle that threat.
Some tips how to play them are in the list, I will copy them here:
updated 16.8.
Glad you updated. One question: I don't have the old deck list to look at; am I assuming the only change is Snowmane? Do tell....
Updated
Snowmane and wellinghall preserver, minor changes
.
updated