Twilight Shoes

By johnny shoes, in CoC General Discussion

I always salivate at the excel full spoiler when it sometimes comes out before the cards. But reviewing is always harder. We've also know a bit from the grander previews of the release of a new cycle. This being Dreamlands, those amps were turned up to eleven. Unlike the other five AP that provide the three spoiled cards and the announcement, we got Gug Chieftan a loong time ago and knowledge of zoogs and other now-redundant specifics. So the review of this pack in hand can break down to two elements - the illustration and the composition. Which I don't feel like doing really. The excel being out for a month, this will be the second wave of mechanic / attribute / tactics discussion. A card's value has already been discussed.

So, I'd have to focus on the big step, the many additions apparent. Happens all the time, from UT icon boosters to FR Artifacts to Polar Events, Research, and Faculty (and he "C" word). But here we have a selection that may grow into a nice group of mechanics for a cohesive AP cycle. I wondered, a post ago, if it would be too inclusive and wonky. Right now, we don't yet know, which is a nice place to be after the first Dreamlands AP. We can worry that the slower LCG pace, with less (no) combos, will clunk along. We can wonder if the energy to play the new Dreamlands tricks may be weak and not competetive versus eight sledge dogs and the standard of the new gencon 2009 decks. Indeed the Dream Diary looks like a waste...unless the Dreamer subtype grows into something well constructed. We shall see. So, twilight horror is a nice first step, I'm saying. Lots new to ponder. Besides that sense, which is what I am going on for a positive review, I'm not especially excited at first look at this AP. Day, Night, Floodlights, and Night-shift Security, look very nice. The Beings of Ib is frustrating, because it's the coolest looking, my favorite in the pack, but the LCG CT ancient ones don't seem worth playing (yog and shub maybe). The Zoog image is too silly - but the new resource symbol is intriguing. Twila and Gegory, well I'll hide behind the theme of my review - we'll see. This could be like Julia, who had her great, passable and not-so moments.

Kinda agree on some points :

Nice to see some new mecanisms. The return of Day/night is a gift to older players, which might apreciate to play thier old cards with this nbrand new possibility.

Miska get two cool cards which interact pretty well. Beside that, Agency got some cards to set Day/night mecanisms in a optimum design. Syndicat got brand new possibility + anti/Day capacity.

Chulhu got sweet card (night love+ a powerfull card to play with ancient ones.) This is a nice design, as these faction inherit her power from the AO (Dagon, bockrug, Cthulhu and maybe something new in a while...). These card is awesome, believe me !

Yog get the Gug chief we were waiting for long + the twilight gate, which seems a really powefull card, as it provides the ability to exchange cards from a domain to another .... Huge !

Hastur cards are a little more subtil, with a new insanity / recursion card + a card we were waiting for a while... Something that avoid the T icon to protect from insanity. Let's do the same with Willpower and Hastur will rules the World .... or the 2010 Worlds, who knows ???

Shub has now solid characters, which are sensible to day and use the exhaustion mecanism. Extra speed and strong !!

Neutral cards for Day/night, the usual character which deals with Day/night to increase their powwer, that litteraly what we use to find in such an extension (let's remind Doom Exorcist / Moonlight fantom, Grim Avenger / Ravenous hunting horror)

The new Zoogs appear in this AP, with the use of Day/night mecanisms. This increase the possibility to play Night/day in a huge ratio. Thus said, I'would'nt agree johny shoes saying it needs more cards to be approuved. It has enough cards right now to be playable. The twilight rituals (hum, a new ritual which is to be abused, don't you think so ??) is a new ritual and should be consider carefully for it's effect.

This should push the utility's limit to a high pace, IMO...

Thanks for the thoughtful response Prodigee.

Twilight Cannibal is the first two cost 4 skill character and first 2 cost TCC and he's tough. You'd better have a day card ready playing shub now. Not big on the name or illustration though. Thirteenth twilight card.

Again, the Dream Diary is the type of illustration you show a prospective player or HP enthusiast if you want to turn him off. See Secret File, Vaughn's Diary, Seven Hassans, etc. How about an MU support called - Piece of Paper, eight and a half by eleven. Or Three Ring Binder or Trapper Keeper. You could call it Twila's Trapper Keeper, Full of Stickers. For MU support, I'd rather play Pagan Hall and lose, just cuz it's the only MU LCG support image worth a **** (sleeping pills is cool too). How about Musty Tome of Knowledge, Very Old or Number Two Pencil, Worn to the Nub. Now an MU event - Running With Scissors, that I could handle.

The beautiful mythos game dreamlands illustrations have yet to be matched by new dreamlands.