So this list doesn't seem to be too popular, probably because it requires you to buy 4 IG-2000s and 3 Most Wanted packs. I like epic play so I did get 4 IG-2000s and finally broke down and got the third most wanted(sold the rest) so I could run this list that I'm sure everyone has pondered at least once.
My list x5 Binayre Pirates 2x Black Sun Soldiers all with Feedback Array.
Casual, 9 man(one guy left after two rounds on account of his back), spring kit.
Round 1
3x B-wings with E2/Tactician, 1 Y-wing with BTL-A4/Ion turret/R3-A2
Panic attack, the reason I built this list is because of panic attack and B-Wings in general, so this was a good test. I set up in one corner and my opponent set up in the opposite corner, a common theme, not one of my opponents set up for a straight joust(I wonder why?
). First couple of turns, no shots, the B-wings cruise through the asteroids and I turn in for the joust. Being able to stress my ships didn't really help him as I set up a parking lot turn 4 and at range one the Z-95s shined. Having two ships able to shoot before the Blues helped a lot and they got the most hate. Action-less, the 4 red dice were not as scary and, ironically, his heaviest hitter was the Y-wing double-tapping. Took the 3 B-Wings down in a couple turns leaving 4 Z-95s against a single, double stressed, Y-wing. Not a good match up.
W 100-52
Round 2
Chiraneau with Predator/Rebel Captive/Mara Jade/Gunner/Seismic Charge/Engine Upgrade
Soontir with Push the Limit/Royal Guard/Autothrusters/Targeting Computer
A more offensive Sontir and Mara Jade and Seismic instead of Isard. Ben's a good player and he plays Soontir all the time. The lack of stealth device meant I could be a bit more aggressive in going after him, that is if he let me ever shoot at Soontir though...
Set up was the same as every other round, opposite corners of the map. He sent Chippy straight down the middle, diagonally, and danced Soontir behind him to entice me to split my swarm. I took the bait(I probably shouldn't have) sent 4 Z's to harass Soontir and K-turned the rest to make a run on Chip. Soontir ran and Chip and the Z's traded a couple shots. Next couple of turns I swarmed the Decimator but good boosting meant he got range 3 and he rolled 7(!) straight evades to keep Chippy laughing. I do manage to trap him down at my side of the board eventually though and set up the parking lot. MY dice suck though and I only half his health. His Soontir however gets too close(Interceptors gotta go fast and I've got 7 ships to avoid) and he takes two auto damage from feedback arrays and I kill him next turn by throwing red dice at him until his greens fail. Chip falls soon after.
Soontir spent most of the game running away and only shot once. Auto damage is scary to an interceptor. The charge caught 3 of my Z's though and for two points worked well in his other matches.
W-100-57?
Round 3
Chiraneau with Predator/Isard/Gunner/Vader/Engine
Soontir with Push the Limit/Royal Guard/Autothrusters/Targeting Computer
I was feeling pretty good about this one after my last round, pride does come before a fall.
Same setup, same opening, except this time he just clips the debris with Soontir, crits into 2 damage and I have a choice to make. Do I split off a force to try an kill a now crippled Soontir or do I focus down the Decimator? I split and Soontir's dice fail after two rounds of shooting, however Chiraneau has now, with boosting isolated and killed two Z's and my Z's are spread out and can't re-form into a block easily. So his Chiraneau just boosts around the board isolating and killing 3 more Z's, with one Vader Direct hit crit and another Chiraneau Direct Hit crit, while I am only able to bring hm down to 3 hull before time is called.
If I had one more turn or if I rolled maybe even a single crit or I pull not two direct hits and get to shoot back with those Z's, or I focus down Chip early, (or, or, or, or) I take this game. But considering my opponent's horrible luck clipping the debris I guess I can't be too upset.
L 34-57
Round 4
x4 Blue Squadron B-Wings with Accuracy Correctors
After that loss, I knew I couldn't win the tourney. Either you win all your games with a swarm in a pure swiss tourney or you don't win at all. MOV really screws over swarms in swiss.
Same setup, same opening. He tries to pull me into the asteroids/debris as, with corrector, he doesn't care about actions. I don't take the bait and he swings out of the asteroids. Once again my dice suck in the opening exchange and I'm down 2 z's in exchange for only 5 shields off one B-Wing. I set up the parking lot but accuracy correctors don't care so I lose 1 more but my dice finally improve slightly and in combination with a few timely feedbacks I manage to kill 1 then one more B and clean up with 4 Z's a couple turns later.
W 100-52?
I ended up taking second. All in all I like the list, got a lot of good match ups, against the always popular Blue B's especially and I think Chiraneau/dodger is absolutely winnable. They may have had some bad luck with their Soontirs but, I didn't get a single crit on either of the Chiraneaus I faced and 7 straight evades was crazy, so it definitely evened out.