[ EMPIRE FLEET (295 points)
1 • Gladiator I-class Star Destroyer - Admiral Screed - Engineering Team - Expanded Launchers - Insidious (103)
2 • Gladiator I-class Star Destroyer - Wulff Yularen - Gunnery Team - Engine Techs - Expanded Launchers - Demolisher (101)
3 • TIE Advanced Squadron (12)
4 • TIE Advanced Squadron (12)
5 • Soontir Fel TIE Interceptor Squadron (18)
6 • TIE Interceptor Squadron (11)
7 • TIE Interceptor Squadron (11)
8 • TIE Interceptor Squadron (11)
9 • Howlrunner'' TIE Fighter Squadron (16)
http://armada.fabpsb.net/permalink.php?sq=e5c6s1n2f13e5o1w1s3n2f12e12e12e13e7e7e7e3
]
e5c6s1n2f13e5o1w1s3n2f12e12e12e13e7e7e7e3
300pt Double Gladiator Build - any thoughts / comments?
I'd be concerned that you might be severely outgunned at range. Sure demolisher can close fast but once she's high and tight she doesn't tank that well, and while your fighter complement should keep opposing forces relatively busy neither ship does a great job providing squadron commands, especially if you want to be using Engine techs.
That said, your Demolisher is super tricked out and piloted right can give you one hell of an alpha strike. I might have opted for ACM's instead but either are reasonable options, my only concern being there's no accuracy roll on a black dice and your big rolls are probably getting braced if they are running space whales. Let us know how it fares in battle!
I think with 10 Hull points and getting into close range spells doom.
If you want to run Gladiators, here is my list:
https://community.fantasyflightgames.com/index.php?/topic/177003-gladiator-triumvirate-300/