Fleet List
Victory I-Class Star Destroyer ( 73 )
*Admiral Chiraneau ( 10 )
Victory I-Class Star Destroyer ( 73 )
Gladiator II Star Destroyer ( 62 )
*Assault Concussion Missiles ( 7 )
Darth Vader TIE Advanced Squadron ( 21 )
TIE Advanced Squadron ( 12 )
Mauler Mithel TIE Fighter Squadron ( 15 )
Soontir Fel TIE Interceptor Squadron ( 18 )
TIE Bomber Squadron ( 9 )
Total Points = 300
Playing this fleet is a funnel attack. Maneuver both Victory ships towards the outside opposite sides of the play map and the Gladiator in the middle funneling the Rebels away from the outside of the map and to the Gladiator. Any Ship attacking will do so against both the Gladiator and a Victory. Once engaged or about to engage, the other Victory swings around for clean up. Positioning is critical. Set up the ships at the far end of the table away from the rebels and then slow down the fleet so to concentrate the Rebels in the TRAP! Yes its a TRAP!
Group the star fighters near the Gladiator until there fighter group attacks. Force attacks on the Escorts a while receiving damage from Soontir Fel and using the Admiral Chiraneau/Mauler Mithel combo is again instant damage without rolling. By proper positioning the fighter group and the Victory's mean Squadron action of Fel/Mithel/Escort then Escort and Bomber could mean X-wing groups are at 3 hull if and when they attack. The following round Moving Mithel again means all X-wings left are down to 2 hull. Easy pickings for the escorts.
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I I
I I
I I
I I
I I
I I
I I
I V G V I
I SSSSS I
I I
I I
I I
Rebel Fleet
Overall Play Objectives: Combat should only be for really no more then two rounds. Combine firing of the ships and combo's from the fighter group gives the Empire very good odds at winning this skirmish with keeping the most points on the board. Taking down one or more of there ships is the goal.
Please let me know what you think. Thank you
Naboobo2000