So, to anyone that says players don't share decks, or that top decks aren't shared enough (and the envelope not pushed) - here is the one I've been perfecting the last 2 weeks and that I wouldn't have a problem playing at the next pro tour event or equivalent.
If you don't believe me re: the relative strength of this deck I only ask that you build it and find out ^^
I will also say now that this is the first of 3 iterations, and the other 2 are markedly better. If you want to talk Hilde, ways to kill her, ways to build her, please don't hesitate to contact me at [email protected] and I will spill my mind.
I have added the synergy comments to the sides of cards with a ' - ' and bolded damage redux.
Character -
Hilde X 1
Actions -
Dual Wielding X 3 - for turn 2 kill, * 2s the printed damage of any attack, weapon w/ 4 control check
Toughest in the Universe X 3 - damage redux, can go with stun, stun on 6 of 14 attacks
= 6
Assets -
Valkyrja's Shield X 4 - damage redux, breaker, 3 keywords, weapon w/ 4 control check, f/o
Glanzende Nova and Frischer Himmel X 4 - damage redux, 2 keywords, weapon w/ 5 control check, f/o, use with Hilde to draw 3 cards on an attack, use on opponent's attack to draw a card
= 8
Attacks -
Execution Technique First Rite X 3 - low weapon, 2 keywords, low block, reduces difficulty on 6 of 14 attacks
Hammer Uppercut X 3 - high weapon, diff lowered by first rite, 7 printed damage, low block
Cleave X 3 - high weapon, diff lowered by first rite, 0 mid block
Pommel Smash X 3 - high weapon, 2 keywords, low diff attack, control attack
Execution Technique Third Rite X 2 - 6 printed damage, big damage combo
= 14
Foundations -
Resourceful X 3 - +3 block mod, f/o, weapon w/ 4 control check, recurs weapons on opponent's turn
Relentless X 4 - f/o, weapon w/ 4 control check, draw 2 cards
Envoy of the Queen X 3 - + 3 block mod, f/o, weapon w/ 5 control check, 1 diff, can get weapons in discard to draw with resourceful
Financial Distress X 4 - f/o, draw and control card
Hope for One's People X 4 - + 3 block mod, f/o, 0 diff, control card
Cursed Blood X 4 - + 3 block mod, 1 diff, control card, 'note' - just order
Memories that Stain its Armor X 3 - +4 block mod, control card
Stand Off X 3 - +3 block mod, increase and decrease damage
Shadowar X 4 - +3 block mod, control pump, goes w/ all attacks for free boost
Paid to Protect X 4 - +3 block mod, goes with many keywords, use after damage pump to reduce 'alot' for a single commit
The Ultimate Team X 4 - f/o, goes with many block mods, increase and decrease damage, take advantage of rampant draw
= 40
total count = 68 + char = 69
Sideboard -
Memories that Stain its Armor X 1
Mark of the Beast X 3
Pommel Smash X 1
Torn Hero X 3 or Nursing a Grudge X 3 or Alertness, from the Hawk X 3, etc.
= 8
The jist of the deck. Hammer Upper -> Dual Wielding, checking 2 5s and using Hilde is 15 damage, from there every damage redux just pushes it higher. Get 1 of 2 assets out first turn, if weapon (not shield) attack turn 2 and draw 3 cards. Get bolded (at least 1 damage redux) out first turn.
Weakness, lack of good high block mods.
Can you guess the improvements/alterations that this deck has endured to get to iteration # 3?
- dut