We've played BSG with the expansion for a few games now, and we're noticing an unfortunate trend with regards to the New Caprica phase and the Admiralcy. Once we touch on NC, the first thing we want to do is execute the Admiral if there is still an unrevealed cylon lurking out there. Far from being dissatisfied with any given Admiral's performance, we very much want to verify their loyalty before galactica returns. After all, it is a colossal risk that an unrevealed cylon would stay hidden the whole game, doing his best to help the humans, only to kill them all the second galactica returns. Once said Admiral is killed, the player selects a new character (if they were human) to take the Admiral title, as though nothing happened.
Now, this isn't an awful solution. There is a very real risk that the humans will lose if the admiral is an unrevealed cylon, and has been playing the part of a human the whole game. So, it makes sense to use loyalty verifying mechanics to see if the 'admiral' is simply going to order the military ships away the moment they arrive. More strongly, it robs all the players involved of a good game of BSG. An unrevealed cylon admiral stands a good chance of success if he keeps his nose clean until he can throw the switch, but that isn't any fun for him, or for the humans he's killing. I'll say it again. This isn't an awful solution. It's an awful problem.
What's the consensus on these boards? How have your players been dealing with it? Part of me thinks that the impending threat of an inevitable execution will cause an unrevealed cylon admiral to play a far more aggressive game, sabotaging skill checks and revealing early. Part of me wonders if that is enough of a threat, after all, Execution skill checks can fail.
. I always find it fun to try something sneaky and risky like that just to see if it will work for real... if the oppurtunity arises, why not? If it doesn't work out, so what.