Hey Guys,
A situation has arisen in my campaign, and I'm hoping you can provide me with some insight and/or suggestions. First though, a history lesson.
The time is 5 years after the fall of the Republic, and the gradual eradication of the Jedi. The party in this campaign consists of a young Padawan who's master was killed and she was forced to befriend a Clone who was not affected by Order 66. At the start of the campaign, she and her Clone protector have engaged the services of a smuggler, his trusty droid bodyguard, the ship's mechanic, and the smugglers oldest friend who happens to be a but of a swindler and lady's man. They escaped off planet and made their way to the smuggler's boss' base of operations (a Hutt). During the trip, the swindler has informed the smuggler that the Padawan is exactly that - a Jedi. A role of Lore resulted in a success but 4 threat which I allowed the player to interpret that he knew what a Jedi was, but had been affected by the Imperial propaganda, and believed that the Jedi were evil and corrupt and had attempted to bring down the Republic. Effectively he blamed them for the galaxy being where it was. Good story I though. Unfortunately, this caused the story to take a horrible turn in the long run, with the smuggler not trusting the Padawan at all.
During the meeting, Dark Sun turned up to ruin the party, and it was found was an attempt by them seizing control of the Hutt's assets (I mean she did kind of steal it from them previously anyway - so fairs fair). The PCs defended the Hutt's holdings, and held off the attack, During the fight though, the Clone Trooper was killed (the player left the group due to personal issues). Thus the Padawan was all alone.
But...the plot thickens when it was found that one of the Hutt's advisors is also a Jedi in hiding. She first offered the Padawan her services to help her train, initially mentioning that she could sense much anger in her. The Jedi was promptly rejected by the Padawan (she is a snarky teenager who was effectively raised through puberty by a trained killer). The Jedi then gave the smuggler instructions to keep an eye on the Padawan as she was concerned that the "child" was on the path to the Dark Side (yes that's one of the character's Moralities). The smuggler agrees to let the Padawan on his ship as a crew member - although somewhat reluctantly - and his job was to report what he sees the Padawan do.
It didn't help that she was now in possession of a dark side artifact that the group helped recover before fleeing a planet.
Going on further, the Padawan has gone out of her way to try and make herself needed by the group, but can't seem to make headway, mainly because the only person to see her make a difference was the mechanic, who isn't the best player in the group - and therefore not helping to big note the Padawan to the others. Its now got to the point that the Droid Bodyguard sees the Padawan as a threat and is trying to get her off the ship as best as she can.
It also doesn't help when the thing they do see is the Padawan interfacing with a Dark Side Relic they found, which is supporting the smuggler's claim she is evil.
So now to the problem.
The Padawan player (who is my partner) has got to the stage where she doesn't want to help these "ungrateful so-and-sos". She is using language such as, "I feel sorry for the characters given that she's lost her best friend and is now being considered a 'threat' by the droid and the smuggler".
I need to bring the character to want to be together as a group. Any suggestions as I'm a bit lost?
I do want to point out that this is some great story telling going on, and I "think" the players are enjoying themselves. The story has had some great moments, and is definitely full of intense role play, but I'm worried that it has the potential to implode, and I'm really after advice as to what direction to head.
Thanks in advance.