Here's the list. Ideas behind it and concerns beneath.
EMPIRE FLEET (300 points)
1 • Victory I-class Star Destroyer - Admiral Screed - Flight Controllers - Expanded Launchers - XX-9 Turbolasers (123)
2 • Gladiator II-class Star Destroyer - Expanded Launchers - Demolisher (85)
3 • TIE Interceptor Squadron (11)
4 • TIE Interceptor Squadron (11)
5 • TIE Interceptor Squadron (11)
6 • TIE Interceptor Squadron (11)
7 • "Howlrunner'' TIE Fighter Squadron (16)
8 • TIE Fighter Squadron (8)
9 • TIE Fighter Squadron (8)
10 • TIE Fighter Squadron (8)
11 • TIE Fighter Squadron (8)
The idea behind the ship build is lots of attack dice. Screed gives me an extra hit or two from each activation. Expanded Launchers on both ships adds the extra 2 Black dice, which experience has shown to be just as awesome as you'd think. XX-9 giving two face-up damage cards for a crit effect is great for 5pts, provided you get through shields, which all those black dice should do. The Demolisher title is a bit iffy, but I like the flexibility of shooting after I move with the Gladiator.
Flight Controllers and Howlrunner are there to make sure I can take out any incoming fighters and bombers. All the squadrons are just a screen, but I want them to be a deadly screen, not just a speed bump. Ideally, the game should end before I run out of screen fighters. If I'm lucky, I might actually kill the Rebel fighters and have a handful of TIEs to menace his smaller ships but that's not expected, or worth much overall. Their job is just to keep the capital ships from taking squadron damage.
What I'm concerned about is the lack of medium range armament. If the rebel ships stay away and run around a lot, I'm stuck with just my long range dice. My experience has been that avoiding the front arc of a star destroyer is difficult, and so long as I don't just idle along at speed 1 the whole game, close range will happen on Turn 2 or 3.
Fluff-wise, this is just a heavy patrol. A Vic, his Gladiator escort, and their combined squadrons. A lot of up-close damage, but not much else.
Thoughts?
Edit: Not worried about Objectives yet. A friend and I are playing through each one to see how each works, so this list is independent of what Objectives it might encounter. Hopefully it can handle most, and eventually I'll pick what it would do best (suggestions welcome).