Wave 2 Spoilers

By Daner0023, in Star Wars: Armada

google "Star wars armada here they come"

https://www.fantasyflightgames.com/en/news/2015/4/6/here-they-come/

pick up your visual scanning!

(They're a mite bigger than fighters, though)

except this thread shows nothing about a "wall of text, vader" or his cost

there is no indication of speed 3 on the ISD. where are people getting this information? these are the spoilers i'm looking for

I find your lack of faith in me... Disturbing...

google "Star wars armada here they come"

https://www.fantasyflightgames.com/en/news/2015/4/6/here-they-come/

pick up your visual scanning!

(They're a mite bigger than fighters, though)

except this thread shows nothing about a "wall of text, vader" or his cost

there is no indication of speed 3 on the ISD. where are people getting this information? these are the spoilers i'm looking for

Lyraeus posted the image you're looking for on page one.

except this thread shows nothing about a "wall of text, vader" or his cost

there is no indication of speed 3 on the ISD. where are people getting this information? these are the spoilers i'm looking for

Post number 14.

Though I do admit having the links in the OP would be nice.

except this thread shows nothing about a "wall of text, vader" or his cost

there is no indication of speed 3 on the ISD. where are people getting this information? these are the spoilers i'm looking for

Post number 14.

Though I do admit having the links in the OP would be nice.

so, those weren't the spoilers we're looking for?

I guess we all have to...move along to post # 14 :P

My computer won't let me get the image URL, and someone had already posted the link, I was just toying around waiting till he actually clicked the link on it.

Links added to OP

The current Raider stats are a mishmash of the Raider I and Raider II as far as I can tell. I've separated them out below. (I've made a couple of assumptions such as the defense tokens remaining the same on the Raider I due to the physical tokens shown.)

Raider II Class Corvette
Hull 4
Command 1
Squadron 1
Engineering 2
Speed 3? II Yaw(1)

Defense Tokens:
2 Evade
1 Brace

Shields:
Front 2
Sides ?
Aft ?

Gunnery:
Front ?
Sides ?
Aft ?
Squadron 1Blue1Bk

Raider I Class Corvette

Hull 4
Command 1
Squadron ?
Engineering ?
Speed 3? II Yaw(1)

Defense Tokens:
2 Evade
1 Brace

Shields:
Front 2
Sides 2
Aft 2

Gunnery:
Front 2Blue 2Bk
Sides 1Bl 1Bk
Aft 1Blue
Squadron 2Bk

Also for the rouges we know we are also getting:

none of those were rouges,

these are rouges;

220px-Rouge_powder.jpg

personally I want to know more about the rogues.

Edited by Geressen

The current Raider stats are a mishmash of the Raider I and Raider II as far as I can tell. I've separated them out below. (I've made a couple of assumptions such as the defense tokens remaining the same on the Raider I due to the physical tokens shown.)

Raider II Class Corvette

Hull 4

Command 1

Squadron 1

Engineering 2

Speed 3? II Yaw(1)

Defense Tokens:

2 Evade

1 Brace

Shields:

Front 2

Sides ?

Aft ?

Gunnery:

Front ?

Sides ?

Aft ?

Squadron 1Blue1Bk

Raider I Class Corvette

Hull 4

Command 1

Squadron ?

Engineering ?

Speed 3? II Yaw(1)

Defense Tokens:

2 Evade

1 Brace

Shields:

Front 2

Sides 2

Aft 2

Gunnery:

Front 2Blue 2Bk

Sides 1Bl 1Bk

Aft 1Blue

Squadron 2Bk

Changes made to OP, thanks for separating these fully!

I am willing to bet that the Raiders is speed 4. It is likely a missile counterpart to the CR90 while being a fast missile boat. Speed 3 would only make sense if it had the Nebulon-B chart.

the raider's front arc is pretty dang scary, like a mini-destroyer

but I guess that's not as easy to spam as the range on the CR90s

It's going to be interesting when we start seeing Imperial Fleets that outnumber and are more maneuverable than Rebel Scum.

they're already more maneuverable

engine tech Gladiators, baby :D

This is truth. A Glad moving at speed 2 then lighting maneuver + engine techs turns harder than a CR90.

This is truth. A Glad moving at speed 2 then lighting maneuver + engine techs turns harder than a CR90.

I haven't seen it hit the forums yet, but the New England FFG Facebook group had some pictures posted with Boba Fett and Jan Ors spoilers:

Boba Fett, 3 Speed, 6 Hull, 4 Blue Anti-squadron, 1 Blue/1Black Anti-ship

When you activate, choose 1 enemy ship or squadron at distance 1. That ship or squadron suffers 1 damage.

Bomber/Rogue [Cost Obscured] 2 Brace

Jan Ors, 3 Speed, 4 Hull, 3 Blue Anti-squadron, 1 Black Anti-ship

While a friendly squadron at distance 1-2 is defending, it can spend your defense tokens.

Counter-2/Intel, 19 Points, 2 Brace

Intel: While an enemy squadron is at distance 1 of you, it has Heavy.

The pictures are not mine, so I didn't re-post them, but I think that is all the new spoilery info?

Edited by Dusksong

I haven't seen it hit the forums yet, but the New England FFG Facebook group had some pictures posted with Boba Fett and Jan Ors spoilers:

Boba Fett, 3 Speed, 6 Hull, 4 Blue Anti-squadron, 1 Blue/1Black Anti-ship

When you activate, choose 1 enemy ship or squadron at distance 1. That ship or squadron suffers 1 damage.

Bomber/Rogue [Cost Obscured] 2 Brace

Jan Ors, 3 Speed, 4 Hull, 3 Blue Anti-squadron, 1 Black Anti-ship

While a friendly squadron at distance 1-2 is defending, it can spend your defense tokens.

Counter-2/Intel, 19 Points, 2 Brace

Intel: While an enemy squadron is at distance 1 of you, it has Heavy.

The pictures are not mine, so I didn't re-post them, but I think that is all the new spoilery info?

Thank you, making changes to the OP!

Boba Fett!

Edited by Daner0023

Oh wow, Intel will certainly be an interesting ability to use. No more getting stuck in because of a single TIE!

Interesting! Intel is 'Jam enemy fighters'. So if you shove a HWK into a dogfight, suddenly your bombers can leave.

I like the novelty of the effect, but Intel is such a bad name for that particular ability, don't you think?

I like the novelty of the effect, but Intel is such a bad name for that particular ability, don't you think?

It misled the hell out of me. When we first saw the keyword, I assumed that it had to do with command dials - literally the only hidden information in the game. Ysanne Isard's card brought that into doubt for me initially, but then I thought about it some more and really liked the idea of spreading an ability around or providing different ways to access it.

Now I read intel as "Your fighters may be "better" than mine, but I am smarter than you and I can get us out of this."

It's a very interesting wrench to throw into the squadron game. I can see using this to disengage a pack from deadly situations with enemy hero squadrons (Why sit and fight Vader/Fel if you can bail?) or forcing bombers through a fighter screen as mentioned above.

I like the novelty of the effect, but Intel is such a bad name for that particular ability, don't you think?

It misled the hell out of me. When we first saw the keyword, I assumed that it had to do with command dials - literally the only hidden information in the game. Ysanne Isard's card brought that into doubt for me initially, but then I thought about it some more and really liked the idea of spreading an ability around or providing different ways to access it.

Now I read intel as "Your fighters may be "better" than mine, but I am smarter than you and I can get us out of this."

It's a very interesting wrench to throw into the squadron game. I can see using this to disengage a pack from deadly situations with enemy hero squadrons (Why sit and fight Vader/Fel if you can bail?) or forcing bombers through a fighter screen as mentioned above.

Intel is insane.

Oh, you thought you stopped Keyan and Luke from bombing your ship by engaging them. Think again A*******!

And boom goes the Star Destroyer.

Holy hell. Now THOSE are some awesome characters.

Also oars + haven = troll

Holy hell. Now THOSE are some awesome characters.

Also oars + haven = troll

You aren't kidding. Can't tie up the hornets nest for the Haven to move away from them AND letting normal squadrons borrow a brace token if necessary? Jan makes herself a pretty high priority target in a lot of scenarios. Auto-include an X-wing? Finally something "worth" escorting? :P