The Harried card says "If you are in a street area, you must choose one monster in Arkham or the Sky to move to your location."
Harried (rev edition) and moving monsters to your location from other boards?
I agree that it seems very thematically inappropriate, but yes, you can move monsters from other expansion boards and they will be placed in the outskirts.
Harried is a very rare condition (in my experience) so it's not a huge game changer. And if you happen to be playing with the KiY herald, intentionally moving a monster to the outskirts from another board may not actually be a good thing. Blights can be quite nasty, but you'll have to pick betweent that or a doomer.
Oh no, not a game changer at all. In fact kind of cool. I am a marked man by the monsters and they go out of their way trying to get to me. Even leaving Arkham City to do it. O think it is fine, just wanted to check if my interpretation was the way it was supposed to be played. I don“t think the designers intended it to work like this, but hey, this is Arkham so nothing ever turns out as planned. Not even the rules....
Thanks for replying!
Mmhm. No problem. It definitely opens up unexpected situations. I would think that it is what they intended though as harried (revised) came with CotDP (revised) expansion, which was published in 2011. Dunwich Horror (one of the board expansions) was published in 2006.
Unless it was a very large oversight and is addressed in an errata FAQ somewhere, it was intended to let you pull mosnters form other boards.
Had the Harried (revised) card existed PRIOR to other expansion boards, I would potentially argue the reverse.
Edited by SoakmanSounds like the curse of the Dark Pharaoh (the real curse, which made some of the encounters having horribly tested effects like "move all undead monsters to the Graveyard") hit also the new edition.
I agree with Soakman's reading of the wording; tho, I'd go with a more thematic interpretation of the card, i.e., if Arkham is at the limit, then you must choose a monster on the main board. The card was designed to force investigators to fight monsters, not to avoid monsters from diving into vortices. This said, if you play literally, play as Soakman said
Sounds like the curse of the Dark Pharaoh (the real curse, which made some of the encounters having horribly tested effects like "move all undead monsters to the Graveyard") hit also the new edition.
I agree with Soakman's reading of the wording; tho, I'd go with a more thematic interpretation of the card, i.e., if Arkham is at the limit, then you must choose a monster on the main board. The card was designed to force investigators to fight monsters, not to avoid monsters from diving into vortices. This said, if you play literally, play as Soakman said
Literally? Never!!
Thanks I agree that you are supposed to fight monsters when Harried.
Whats wrong with moving monsters to the graveyard by the way?
Edited by AkashiWhats wrong with moving monsters to the graveyard by the way?
Nothing if Good ol' Jim Culver's in town.
Whats wrong with moving monsters to the graveyard by the way?
Nothing if Good ol' Jim Culver's in town.
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Got to go and check some investigator abilities
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The same problem you had with Harried: let's say you move undead monsters from an exp board, but by doing so you break the monster limit. Cards trump rulebooks, usually, but it's odd. And then, let's say you want the monsters to move to the Graveyard regardless of the monster limit, but then you fail the combat checks. What happens of the remaining monsters? And so on.
Another encounter (Unvisited Isle, IIRC) allowed an investigator to gain 1D6 clue tokens. Great for all those who has an RPG background. Too bad the D6 concept is never defined in AH.
The list could go on for a while
I see, well rules are ment to be broken I guess
Thanks for the replies!