There's a small store tournament next week, and I am trying to decide what to bring.
Soontir Fel (Push the Limit, Royal Guard TIE, Autothrusters, Shield Upgrade)
There's a small store tournament next week, and I am trying to decide what to bring.
Both interesting builds for sure. I think I would go with the second one. Here's a variant to consider maybe:
Soontir (PTL, RGT, Autothrusters, Stealth Device)
Carnor (PTL, RGT, Autothrusters, Stealth Device)
Yorr (FCS, Vader, Tactician)
100 points
I think your second list is better, honestly. If you were to go with the first, I suggest engine over Ysanne, but I find positional abilities to be really useful, ymmv.
I also prefer shield over stealth, so I like your 2nd list as is. I think double tactician might be good, but giving up FCS? That's tough...
I think vader may prove useful in many matchups, not just against TIES. Once your other ships knock off shields, a really nasty crit on any fat ship could really swing things in your favour. Won't always work out that way, but trading your shuttle to give your interceptors better odds of destroying a big ship is probably worth it.
Thanks for the thoughts. A lot of people underestimate that first list, but I've done pretty well with it. Engine Upgrade is unarguably a strong card, but against high-PS squads, especially those with lower ship counts, I value that automatic evade token more. However, I'm leaning towards the interceptor list currently, acknowledging that I have plenty of time to change my mind.
Thanks for the thoughts. A lot of people underestimate that first list, but I've done pretty well with it. Engine Upgrade is unarguably a strong card, but against high-PS squads, especially those with lower ship counts, I value that automatic evade token more. However, I'm leaning towards the interceptor list currently, acknowledging that I have plenty of time to change my mind.
-vs Chiraneau, you can get in front of him and use boost to maintain range 3 as often as possible to negate his ability and enhance kenkirk's (2 greens better than 1).
- vs arc-dodgers, its easier to get a timely block if the opportunity presents itself
- vs anything with forward only arc, you might still be able to dodge their arc even if they have higher PS if you can pass them (and possibly range 1 shot for you).
- if they try to flee and win by time, you can catch them easily, or if you find your decimator out of the fight due an unexpected move, you can get back in faster - which can matter in a timed situation.
Edited by blade_mercurialWell, I took my TIE interceptor squad. There were only five people.
First match was against Leebo (Outrider, Mangler Cannon, Push the Limit, Kyle Katarn) and Chewbacca (C-3PO, Millennium Falcon). I managed a full win, losing only the shields off my TIE interceptors: a decisive victory.
Next match was against my arch nemesis, who brought Admiral Chiraneau (Determination, Darth Vader, Gunner, Intelligence Agent, Engine Upgrade) and "Whisper" (Intelligence Agent, Fire-control Systems, Veteran Instincts, Advanced Cloaking Device). I flew terrible. I always get skittish around Vader Crew, and even more-so when he has Gunner. I shied away from a straight fight, when I should have dove in with all ships flying at the Decimator, maybe even using the shuttle to attempt to block his Boost. Instead all my ships were destroyed, and I got to roll attack dice once the entire game. Pitiful and embarrassing. But a learning experience, I guess. Decivaders are just scary things!
Third match I got the bye, leaving me at 3rd place. Meh. Wish there were more people there. I've gotta practice flying against Decivaders more.
list 2 is better build.
List 1 could be better. But you'd have to start going RAC, Isard, RC, etc. Howl 3tie or Soontir.
Oicunn really isnt bad either.