This guy will probably be MASSIVELY OP, but that's sort of the point of the Juggernaut. I have very few resources for Edge, so I often have to make up my own stats for things, thus someone will probably have an issue with my stats here. So I want you fellow GMs to look at my stats here and tear them down, then help me rebuild the weak parts.
Juggernaut
Silhouette: 4
Speed: 2 (
I'm thinking about lowering this to 1, but it looked **** fast in the movie.
)
Handling: -3 (
Reflects its horrible handling.
)
Def: 0/-/-/0
Armor: 4 (
The Juggernaut is supposed to have heavy, superconducting armor plating, so this might need to be 5 instead of 4.
)
Hull Trauma Threshold: 50 (
Since the Sandcrawler is 40, I thought this thing should have more hull.
)
System Strain Threshold: 35
Vehicle Type: HAVw A6 Juggernaut
Manufacturer: Kuat Drive Yards
Sensor Range: Medium
Crew: One driver, one sensor/comms operator, one spotter, one commander, one navigator, eight gunners (
This could use some filling as I can't think of twelve positions besides the gunners. Perhaps some could be duplicated?
)
Encumbrance Capacity: 100 (
This is something I'm a little unsure of, but the Juggy is supposed to be highly customizable and can carry a ton of troops.
)
Passenger Capacity: 50-300, depending on internal configuration
Consumables: 20 days
Cost/Rarity: 350,000 credits/2
Customization Hard Points: (
I have no idea...
)
Weapons: Heavy Laser Cannon Turret (Fire Arc All; Damage 6; Crit 3; Range [short]), Rapid Repeating Laser Cannon (Fire Arc All; Damage 6; Crit 3; Range [Close], Auto-Fire), 2 Medium Antipersonnel Laser Cannons (Fire Arc Forward; Damage 6; Crit 3; Range [Close]), 2 Twin Blaster Cannons (Fire Arc Forward; Damage 5; Crit 4; Range [Close] Linked 2), 2 Rocket Grenade Launchers (Fire Arc Forward; Damage 6; Crit 2; Range [short], Blast 8, Breach 1, Limited Ammo: 42) (
Feel free to criticize the grenade launchers. They are probably OP.
)