This deck sets Aragorn up to basically defend Helm's deep all on his own. He'll quest, defend and attack for over 20 if needed and all in the same round. Of course it takes a bit of setup, but it seems to not take as long as it looks. Gandalf helps move through the deck pretty well and Galadriel is just a fantastic ally for this deck.
In terms of strategy, all I can say is every attachment besides the Gandalf ones go to Aragorn. He'll have like 20 something attachments on him in the end. For the most part Theodred kicks his resource to him every round. Aragorn's ability to ready heroes for 2 resources allows for an absurd amount of action advantage, when he's got a ton of resources on him. All heroes quest every round for the most part.
The biggest threat that i've encountered was archery damage. So, when Galadriel is in play she can soak some up, also Faramir, but the biggest help is Ring of Barahir. Aragorn can get up to 10hp when he's all decked out.
There is just so much ally hate in this scenario, along with the threat increasing burdens i have for destroyed allies, it's more advantageous to play without many.
For the most part, maybe I'm getting lucky, but the last 2 games I've played against the scenario i've dominated it. The active location was never even cleared by the encounter deck and I went directly from stage 2 to 5. Just made sure to hold on to ToW to cancel the treachery that adds 3 progress to the quest if it shows up. I don't even bother taking Poisoned Counsels either.
Anyway, here's the deck. Questions, comments, and suggestions are always welcomed.
Deck Created with CardGameDB.com The Lord of the Rings Deckbuilder
Starting threat: 31 (1 threat penalty acquired last scenario)
Total Cards: (52)
Hero: (4)
1x Aragorn (The Treason of Saruman)
1x Sam Gamgee (The Black Riders)
1x Gandalf (The Road Darkens)
1x Theodred (Core Set)
Ally: (6)
3x Galadriel (The Road Darkens)
3x Faramir (Core Set)
Attachment: (37)
3x Dunedain Quest (A Journey to Rhosgobel)
3x Dunedain Warning (Conflict at the Carrock)
3x Dunedain Mark (The Hunt for Gollum)
3x Sword that was Broken (The Watcher in the Water)
3x Steward of Gondor (Core Set)
3x Gandalf Staff (The Road Darkens)
3x Wizard Pipe (The Road Darkens)
3x Celebrian's Stone (Core Set)
2x Heir of Mardil (Celebrimbor's Secret)
3x Unexpected Courage (Core Set)
2x Ring of Barahir (The Steward's Fear)
2x Gondorian Fire (Assault on Osgiliath)
2x Blood of Numenor (Heirs of Numenor)
Boons in Deck:
1x Andúril (The Road Darkens)
1x Glamdring (The Road Darkens)
Event: (9)
3x A Test of Will (Core Set)
3x Lay of Nimrodel (The Morgul Vale)
3x The Three Hunters (The Treason of Saruman)
Boons attached to heroes:
Valiant Warrior (Aragorn)
Three Golden Hairs (Aragorn) not used during quest
Beyond all hope (Gandalf)
Edit removed Fellowship of the Ring Attachment, discovered it was not playable. Deck loses 4 WP. From what i've seen, it should not be problem, but need to play it through again to see.
Edited by Tracker1