Before you go “But autothrusters was made specifically to counter turrets!” hear me out.
First, let’s look at the numbers, because everyone likes numbers! These are the lists that included at least one large turret or one ship with autothrusters in Regional tournaments so far:
*These are just the results taken from Regional tournaments so far this year, and of those available on listjuggler. I know this isn’t a full representation of what’s being played, but it helps make my point
ATF 2015 Regional Overall Top 8
Turrets 20/60 4/8
Autothrusters 19/60 3/8
Regional Nord 2015 Itzehoe Overall Top 8
Turrets 8/55 1/8
Autothrusters 15/55 1/8
Bydgoszcz Regionals 2015 Overall* Top 8
Turrets 6/36 6/8
Autothrusters 11/36 4/8
*Many lists missing
Ontario regionals 2015 Overall Top 8
Turrets 19/53 4/8
Autothrusters 17/53 2/8
2015 Regionals Overall Top 8
Turrets 22/46 3/8
Autothrusters 13/46 4/8
1. The East Strikes Back Overall Top 8
Turrets 7/26 2/8
Autothrusters 4/26 2/8
Odense X-Wing Regionals 2015 Overall Top 8
Turrets N/A 4/8
Autothrusters N/A 3/8
IQ Games Centre X-Wing Regional 2015 Overall Top 8
Turrets 27/79 6/8
Autothrusters 16/79 1/8
Regionals, Malmö, Sweden Overall Top 8
Turrets 6/30 4/8
Autothrusters 7/30 2/8
As you can see the popularity of lists with autothrusters is pretty comparable in some tournaments to those lists with large turrets. There is a slight overlap, as some of these lists included both a turret and a ship with autothrusters (I’m looking at you Soontir+Chirpy).
All the ships that have autothrusters available to them are inherently "arc dodgers": A-Wings, TIE Interceptors, Aggressors, and StarVipers. Swarms usually fail against this archetype due to maneuverability, so this forces more turret lists, as you can at least fly the ship with the front arc but still get to shoot if it dodges it, at a disadvantage.
Though people are noticing the staggering results of regional champs that are flying turrets (17/21 so far), people are failing to notice that Autothrusters are also having a large effect on the meta (7/21 winners), and 5 are Soontir+VT-49 builds, which have both! It’s looking like this is the build to beat.
I understand why the initial reaction was to nerf turrets because of the results, however it’s important to note how there’s a cause and effect. I think FFG did a great job in balancing the “Arc-dodger”, as all ships within that archetype took a back seat to the TIE Phantom. They balanced this by changing the decloak and adding autothrusters. However this in turn caused people to continue favoring turrets, as they are the best counter to this archetype. Before we start crying out and calling the game broken, we have to identify that there’s still sways in the meta, however it looks like it started in the second tier (TIE Interceptors, A-wings, Y-wings, all improved from Wave 6). I think we will soon find balance in The Force.
Thanks for reading!