The neutral Palantir card remains a controversial card. If you're not familiar with it: it's a planning action, attach to a noble hero, exhaust the hero and name a card type. Look at the top 3 cards of the encounter deck. For each of the cards that matches your named type, draw 1 card. For each that does not match, raise your threat by 2.
So it's a hybrid scry/draw engine with a big risk. I post this thread now because there is ongoing discussion in another thread about the Palantir and I would like for it to continue without totally derailing the other discussion.
Recent comments:
I've tried to use the palantir but it's just not very good... While I do like the idea of a deep scry on the encounter deck, the cost is so high it's essentially unpayable. The whole point of the palantir is that it's supposed to be tempting. As it stands, it's just not. And I'm not just talking about the threat increase either. I'm also talking about the fact that you have to exhaust a hero to use it, and this can only be done in the planning phase. It's those two things together that kill this card for me. If it was just an action and exhaust (not planning action), it might be playable. Or you know, not needing to exhaust your hero would be even better. For so iconic an item to be so poor of a player card is sort of tragic, I think we need a new Palantir.
With that being said, I am currently happy with the level of magic in the game. There are some spells, some artifacts, but not too many. I think that is about right for tolkien. Tolkien is about how ordinary people can do extraordinary things, and sometimes it's the actions of those who are humblest of all that are the most critical. Adding more wizardry would somewhat lessen that, I think.
Try using it with Boromir.
um, no. Because frankly, palantir in a Boromir deck is asking to die.