Yes.So someone with more units should get to use up more of the shared time that's used now?I dislike chess clocks for assymetrical games. If I run more squadrons or ships I am inherently at a disadvantage. That's not helping the game any. There's a 6 turn limit. That'll keep games plenty short.
I disagree with that. You choose to bring lists that take longer to activate out, that should not entitle you to more of the game time.
But I don't believe that will be an issue in this game because of the inherent round limit. Games can't go on indefinitely so there is less chance of games going to time.
For those saying Warmachine moved to chess clocks to curtail unit heavy builds, you are very incorrect. Warmachine did not switch to chess clocks in order to change the way people built lists, they did so because players were gaming the timing rules.
In Warmachine if time is called it is a "dice down". You don't finish your current turn, you don't make sure each player had an equal amount of turns, you just stop and count CPs/VPs. This lead to situations in which a player would score an early CP and then just turtle out the rest of the time. Since some casters can score an early CP very easily unless you pretty much suicide yourself to prevent it, which was an outcome they were fine with, it became a problem.