Fellow Brobots, what's beating you?

By PlayerNine, in X-Wing

I run B&C. They both have Predator, Advanced Sensors, Title, Mangler and Autothrusters. B also has ion cannon, C has Dampeners.

I'm probably winning 75%.

Biggest problems for me have been Corran since he can run and recharge easily. Main reason I added the Ion cannon.

Imperial Kath with Rebel Captive and Mangler can also cause issues with the stress and rear arc.

Rebel Control is easy to beat because you can just run away and clear the stress.

Decimators haven't been an issue for me. Manglers cause some major problems quickly.

Green dice are my worst enemy. Last time I lost I rolled 13 green dice....all blanks.

I play Predator over ptl because my robots love turning around. So ptl just wouldn't do anything half the time. Predator always works.

I play Advanced Sensors over FCS to drastically help my maneuvering. Boosting before looping is insane.

I try to either get asteroids into the corners or I'll try to push them onto one side and avoid that area.

A common opening move for me against low ps ships is a 3 straight and boost to get in a range three attack first turn. Followed by a loop/k turn the following turn.

Against higher ps I'll usually line up on the opposite side and make them come get me.

If given the chance in the mirror I prefer to not have initiative and I'll set up one ship in each corner. Many times I've created a situation where I bump a ship that ends up with no target's while my two guys blast on one.

Practice flying your ships. They can do amazing things once you get used to how well they fly.

Seriously though my worst enemy is green dice. One bad round of rolling blank greens can end a game quickly.

I think I've won all but one matchup against brobots with most of my lists. Dual firesprays are superior I feel because of the dual firing arcs they have, as well as they nerf auto thrusters (except range 3). Swarms are also deadly for obvious reasons.

The biggest thing that kills brobots is mistakes. You make one and it'll be over in no time. Fly just right and you are unstoppable.

Bobba and Kath absolutely slaughtered brobots when I used em, bobba lost his shields but never got his hull scratched.

Used properly kaths rear arc is great combined with K4 for the target lock.

Brobots is definitely a Tier 1 list but they do take a non-conventional approach to flying.

When flown correctly they have no bad matchups, and are extremely difficult to pin down or damage with Swarm lists or 3-dice turret lists.

Chirpy plus three academy pilots has torn bro bots apart for me several times they really are not that hard to block when you know they'll pull a green after looping.

If you're in a position to block them, they've been flown incorrectly.

They hard counter turret lists of all stripes and do well against swarms

Their only weakness are high-ps arc dodgers but even then good flying can mitigate it.

It's easy to set up a move that won't be blocked after I stress myself. Nine green maneuvers give me lots of options. A really good swarm opponent will give me fits. But in general, if you fly well you won't get blocked.

I have killed Brobots every time I have faced it with my BBBBZ list.

If you're in a position to block them, they've been flown incorrectly.

They hard counter turret lists of all stripes and do well against swarms

Their only weakness are high-ps arc dodgers but even then good flying can mitigate it.

That

I just won a store tournament with 2 IG s and agree with everything you said.

If you are flying closer than range 2 you are doing it wrong, unless you are planing to use inertia dampeners. ;)

If you're in a position to block them, they've been flown incorrectly.

They hard counter turret lists of all stripes and do well against swarms

Their only weakness are high-ps arc dodgers but even then good flying can mitigate it.

That

I just won a store tournament with 2 IG s and agree with everything you said.

If you are flying closer than range 2 you are doing it wrong, unless you are planing to use inertia dampeners. ;)

Nice! List?

I have killed Brobots every time I have faced it with my BBBBZ list.

We should play. I've never lost to BBBBZ.

If you're in a position to block them, they've been flown incorrectly.

They hard counter turret lists of all stripes and do well against swarms

Their only weakness are high-ps arc dodgers but even then good flying can mitigate it.

That

I just won a store tournament with 2 IG s and agree with everything you said.

If you are flying closer than range 2 you are doing it wrong, unless you are planing to use inertia dampeners. ;)

Nice! List?

My list was:

IG-88B and IG-88C both with

IG-2000

Advanced Sensors

Veteran Instincts

Heavy Laser Canon

Inertia Dampeners

Autothrusters

I am in Tokyo Japan so unfortunately not an officially sponsored tournament, but lots of fun.

We had a total of 16 entries and played 4 matches Swish style rounds.

I came on top with 4 wins in a row and didn't lose a single IG in all matches although I almost did in 2 of the four.

Will try to make a report once I gather picture from all the matches. I was one of the two non Japanese in the tournament.

CEKKCwTUUAEyo5W.jpg

The final match against Fat Chewie and Dash

CEYBxwdUgAI6DQB.jpg

Edited by tsondaboy

If you're in a position to block them, they've been flown incorrectly.

They hard counter turret lists of all stripes and do well against swarms

Their only weakness are high-ps arc dodgers but even then good flying can mitigate it.

Totally agree. I also won a store championship, played 7 games that day for an MOV of 1302. Only lost 2 49 point ships all day long, and tabled every opponent.

My hardest match(s) of the day were against Int/Phan/Shuttle, same list twice. Once in swiss, once in top 4.

The list is on one of the store champ threads, I cant remember exactly what it was, had mangler and HLC, advanced, auto's, and maybe PTL?

If you're in a position to block them, they've been flown incorrectly.

They hard counter turret lists of all stripes and do well against swarms

Their only weakness are high-ps arc dodgers but even then good flying can mitigate it.

That

I just won a store tournament with 2 IG s and agree with everything you said.

If you are flying closer than range 2 you are doing it wrong, unless you are planing to use inertia dampeners. ;)

Nice! List?

My list was:

IG-88B and IG-88C both with

IG-2000

Advanced Sensors

Veteran Instincts

Heavy Laser Canon

Inertia Dampeners

Autothrusters

I am in Tokyo Japan so unfortunately not an officially sponsored tournament, but lots of fun.

We had a total of 16 entries and played 4 matches Swish style rounds.

I came on top with 4 wins in a row and didn't lose a single IG in all matches although I almost did in 2 of the four.

Will try to make a report once I gather picture from all the matches. I was one of the two non Japanese in the tournament.

CEKKCwTUUAEyo5W.jpg

The final match against Fat Chewie and Dash

CEYBxwdUgAI6DQB.jpg

Awesome! You (and some of them) Should come to our Kansai Tournament in Kobe!

Awesome! You (and some of them) Should come to our Kansai Tournament in Kobe!

When, where? Send me info, I am interested!

Awesome! You (and some of them) Should come to our Kansai Tournament in Kobe!

When, where? Send me info, I am interested!

There's always vassel.

I am presently 10/0 with brobots, so far exclusively playing against others who have won store championships or placed in regionals in order to keep the practice in a general skill bracket. I really need to play against a good Corran/Dash, as it is by far my weakest match up from when I was running Fett88. I feel like 4BZ is an uphill battle, but winnable.

High Ps arc dodgers.. I have no issue with whatsoever. You have 2 giant arcs that can cover a lot of space, 4 dice, rerolls, gunner-like ability. There are only so many places they like to be and they all move slowly relative to Aggressors, since they rely on stress, decloaking or tokens to stay alive. You need two shots, you want to strip the tokens. Whisper is much harder due to whisper being more willing to "let one through" than Fel. None of the dodgers like to K turn and they all struggle with turning around except Dash. Dash realistically takes as many shots to kill as Fel or Whisper, though he is taking the hits instead of tanking. The math is on your side in these match ups, I feel, so long as you play it smart.

Dash/Corran is definitely an exception to most of this. See, IG 88 excels at forcing ships to either lose their shot to make you lose yours, or trade shots. Dash can take advantage of the first option as he can freely evade your arc and still have a shot back at you, and frankly, auto thrusters are trivial against 4 dice attacks. The glory of Iggy's tankiness is pretty simple. Rough math, yes, but in general rolling 3 green dice you are scoring an 1 evade, 1 eyeball and 1 blank. With autothrusters and a focus, you're scoring 3 evades, which makes you pretty nearly immune to 3 dice attacks. You need 2 blanks to take 1 hit, 3 to take 2 against 3 dice turrets.

That means 4 dice at you is a big game changer. If you're tossing around HLC shots, it's pretty easy to mitigate the dice enough to be scoring 4 hits on most shots, which means a fairly normal HLC shot is defeating your best Iggy evasion by 1 damage. Now, 2 blanks is 2 damage, 3 blanks is 3, and suddenly your taking damage much more quickly. PTL Iggy's that can focus/evade have the ability to block all 4 damage, but they have their own suite of problems.

So, I can't quite wrap my head around the dash corran match up, though my next attempt will be to bum-rush dash and just take him off the table as fast as possible and just let Corran be awesome for a few turns and just bite the bullet to come out of it with at least one Iggy with shields left over once Dash is dead. Corran is still very hard to take down with just one HLC. He has the "take one" option that really serves him well.

Edited by PlayerNine

I think the weaknesses of Brobots is generally if they get denied actions, and if someone can actually keep up with them on damage output while taking equal hits, which is a tall and not popular order. I have a defender+firespray dual hlc list and if you can manage to send 8 hits towards an aggressor a turn with comparably wide arcs, they go down faster than you'd think. Dual hlc style lists aren't popular right now outside of brobots though, so it's a well positioned list.

Edited by nigeltastic

I can't tell you all how often I wish I could have FCS and Accuracy corrector on the same bot. Fire, self-cancel, fire again with TL/Focus.

I can't tell you all how often I wish I could have FCS and Accuracy corrector on the same bot. Fire, self-cancel, fire again with TL/Focus.

Well, I am now glad that is not an option.

What do you guys think of HLC vs Mangler, considering you only have 2 ships. Is the damage output of Mangler good enough to stay viable, in your opinions?

Let's say the option is to take HLC on one iggy, but on the other, take either HLC with FCS and another 2 point upgrade (other than lone wolf), or take Mangler with Predator and Adv Sensors.

What would you go with? My point FOR manglers is that it costs 3 fewer points and I find myself at range 1 often enough to get 4 dice pretty frequently as it is.

My point AGAINST it is that another upgrade, such as Wingman, stay on target etc. can open up a pretty interesting range of options and throwing 7 dice a turn instead of 8 makes it more challenging to take down certain ships at a steady rate, such as B-wings (which should take 1.5 rounds of shooting on average with 2 HLCs). That extra die really seems to do wonders against the likes of Fel and Whisper. But, perhaps the lower max damage output will make them more inclined to use tokens instead of "taking 1" to turn off gunner, letting the other HLC bot drop heavy damage.

Where do you find yourself falling on this when every point matters?

Mathswingers ran the numbers and I think they said the increased damage over your regular three attacks is minimal at best.

Outrider with Mangler is no better than the falcon for example.

What do you guys think of HLC vs Mangler, considering you only have 2 ships. Is the damage output of Mangler good enough to stay viable, in your opinions?

Let's say the option is to take HLC on one iggy, but on the other, take either HLC with FCS and another 2 point upgrade (other than lone wolf), or take Mangler with Predator and Adv Sensors.

What would you go with? My point FOR manglers is that it costs 3 fewer points and I find myself at range 1 often enough to get 4 dice pretty frequently as it is.

My point AGAINST it is that another upgrade, such as Wingman, stay on target etc. can open up a pretty interesting range of options and throwing 7 dice a turn instead of 8 makes it more challenging to take down certain ships at a steady rate, such as B-wings (which should take 1.5 rounds of shooting on average with 2 HLCs). That extra die really seems to do wonders against the likes of Fel and Whisper. But, perhaps the lower max damage output will make them more inclined to use tokens instead of "taking 1" to turn off gunner, letting the other HLC bot drop heavy damage.

Where do you find yourself falling on this when every point matters?

I ve also tried this list and liked it.

IG-88B and IG-88C with

IG-2000

Advanced Sensors

Expert Handling

Heavy Laser Canon (on B) / Mangler Canon (on C)

Inertia Dampeners

Autothrusters

Its not as much of a firepower matter but a mater of how can you stay at range 2-3 as much as possible.

Barrel roll and green one is a great combo on these guys, but you have to sacrifice one HLC to do it.

Edited by tsondaboy

What do you guys think of HLC vs Mangler, considering you only have 2 ships. Is the damage output of Mangler good enough to stay viable, in your opinions?

Let's say the option is to take HLC on one iggy, but on the other, take either HLC with FCS and another 2 point upgrade (other than lone wolf), or take Mangler with Predator and Adv Sensors.

What would you go with? My point FOR manglers is that it costs 3 fewer points and I find myself at range 1 often enough to get 4 dice pretty frequently as it is.

My point AGAINST it is that another upgrade, such as Wingman, stay on target etc. can open up a pretty interesting range of options and throwing 7 dice a turn instead of 8 makes it more challenging to take down certain ships at a steady rate, such as B-wings (which should take 1.5 rounds of shooting on average with 2 HLCs). That extra die really seems to do wonders against the likes of Fel and Whisper. But, perhaps the lower max damage output will make them more inclined to use tokens instead of "taking 1" to turn off gunner, letting the other HLC bot drop heavy damage.

Where do you find yourself falling on this when every point matters?

I ran the following for the Tulsa Regional:

IG-88B

  • Predator
  • Mangler Cannon
  • IG-2000
  • Autothrusters
  • Advanced Sensors

IG-88D

  • Predator
  • Heavy Laser Cannon
  • IG-2000
  • Autothrusters
  • Advanced Sensors

I ended 2-3. At least two of my losses were operator error, though one of those games I likely would have lost anyway (bad matchup). The third loss I could have won, I think.

I really like having a Mangler in my list. It makes big ships (like Han and Chiraneau) less threatening when they start to take face-up damage cards, and helps me chew up TIEs and small stuff faster (it's a Direct Hit!). Where it is a liability is against high PS guys like Soontir Fel or PTL Corran who are all tokened up on defense... and let's face it, there are a lot of those guys on the tables right now.

I am probably going to stick with Brobots for the KC Regional next weekend, but move up to HLC on both to see if it helps my fortunes any. I'm still struggling with what cards to put with them. My gut tells me FCS is the way to go, but I am a huge fan of Advanced Sensors on these guys. I think I'm going to struggle with that decision for a bit.