MaJug just runs calculations on his opponent's body language and setup then runs through 13 levels of a game tree each round before placing his dials.
That's what J.A.R.V.I.S. is for.
MaJug just runs calculations on his opponent's body language and setup then runs through 13 levels of a game tree each round before placing his dials.
That's what J.A.R.V.I.S. is for.
Casual observation, that is a terrible approach by the IG88s!
I'm inclined to agree.
On a similar note, I would be interested to hear what kind of opening positions folks use most frequently with their dual Aggressor builds.
Casual observation, that is a terrible approach by the IG88s!
I'm inclined to agree.
On a similar note, I would be interested to hear what kind of opening positions folks use most frequently with their dual Aggressor builds.
It depends entirely on what I'm facing.
Of course, I also like using 88A, so i'm a bit of an odd duck.
The serious answer for deployment is: it depends greatly on how your 88s are built, what your opponent is flying, and how he's deployed his low-PS pilots.
For example, I'm a big fan of the asymmetrical 88s. I'll play one with FCS and one with Advanced Sensors. In that deployment, I'll usually set up in a corners, each about a template's width away from each other and offset so that one is against the back of the map and the other is at the far forward of the deployment zone. The one with AS will be on the outside, as he can safely bump without losing any actions.
I can then play with speeds and movements and do whatever is needed to properly engage my opponent's formation.
However, if I were flying symmetrical builds with double HLCs and FCS, then I would probably deploy differently. Or if I look across the board and am up against triple high-PS Interceptors with Autothrusters and Stealth Device (a nightmare matchup any way you slice it).
What got me eliminated? Tiredness and not enough water... I'm not even kidding!
This was how the last round went!
*I roll my attack, he rolls his defence*
Me: "Finally, Dash is dead!"
Opponent: "No!"
*Opponent removes model*
Bystanders: "Err.. no he's not, he evaded a hit."
Me : "Really?"
Opponent : "Really?"
*Both of us realized that we were so tired that we could barely count anymore*
Casual observation, that is a terrible approach by the IG88s!
I'm inclined to agree.
On a similar note, I would be interested to hear what kind of opening positions folks use most frequently with their dual Aggressor builds.
I always start mine a good deal apart. Not the entire board width, but I like at least range 2 apart. What I find is a lot of people put them side by side and send them in. This does two things that hurt you. Firstly it makes maneuvering them a challenge. They like have a lot of room to boost, segnor, etc. If they are too close they may have trouble doing those maneuvers in the tight space of the asteroid field. Additionally, it makes it easier for your opponent to pick the one he wants to shoot at. Usually its always B first. What I try to do is setup C or D as a flanker and give them the bigger gun HLC + Outmaneuver. So yeah come at B. C is going to rip your formation to pieces from the side.
My opener is secret as well, but also fairly unique to my particular brand of brobot. It probably wouldn't work well for most brobot players.
Haha, I know your secret. ;P
What's beating my brobots?
My own unmitigated ineptitude.
...More seriously, I have trouble getting disengaged. I usually get myself jammed up against other ships or the edge of the board.
Edited by KoshinnMy list:
IG88-B&D: Veteran Instincts, Inertial Dampeners, Fire Control System, Autothrusters, IG-2000 Title, Heavy Laser Cannon
Total: 98 Points
I was able to beat a Chiraneu+Fel list with Brobots. I was able to catch Fel at range 3 in both of my arcs in turn 2. I managed to get one crit through him thus destroying the stealth device and the crit was wounded pilot. Fel again took fire from both bots on turn 3 and died, but so did IG88-D due to focused fire from Chiraneu. By then IG88-B was behind Chiraneu, so I kept him at range 3 to mitigate damage and took Chiraneu down in turn 7 due to HLC with FCS.
Using D instead of C changes asteroid fields from something to be feared to something that can work for you. VI with D also allows you to react to most ships, giving you the option to 3 sharp K-turn, 3 bank K-turn, or used inertial dampeners to just stay still. 98 Points allows an initiative bid.
Downside is that positioning is everything. Without the free evade from C it is so important to stay out of arc and make good use of autothrusters. Thankfully using D with VI really helps open your options.
You shot Fel at r3 on turn 2 and got a crit? At 3 attack vs 5 agility?My list:
IG88-B&D: Veteran Instincts, Inertial Dampeners, Fire Control System, Autothrusters, IG-2000 Title, Heavy Laser Cannon
Total: 98 Points
I was able to beat a Chiraneu+Fel list with Brobots. I was able to catch Fel at range 3 in both of my arcs in turn 2. I managed to get one crit through him thus destroying the stealth device and the crit was wounded pilot. Fel again took fire from both bots on turn 3 and died, but so did IG88-D due to focused fire from Chiraneu. By then IG88-B was behind Chiraneu, so I kept him at range 3 to mitigate damage and took Chiraneu down in turn 7 due to HLC with FCS.
Using D instead of C changes asteroid fields from something to be feared to something that can work for you. VI with D also allows you to react to most ships, giving you the option to 3 sharp K-turn, 3 bank K-turn, or used inertial dampeners to just stay still. 98 Points allows an initiative bid.
Downside is that positioning is everything. Without the free evade from C it is so important to stay out of arc and make good use of autothrusters. Thankfully using D with VI really helps open your options.
Edit: Nvm, PhantomFO explained it.
Edited by NukeMasterI think the query was around the crit - that setup doesn't let the Heavy laser cannon cause crits, so either it shouldn't have caused the wounded pilot, or it should have been a base 3-dice attack?
I think the query was around the crit - that setup doesn't let the Heavy laser cannon cause crits, so either it shouldn't have caused the wounded pilot, or it should have been a base 3-dice attack?
With Fire Control System, your first shot misses and gives you a target lock, then you shoot again (immediately converting crits to hits) and use your target lock to reroll the misses, and the rerolled dice do not have their crits converted.
I think the query was around the crit - that setup doesn't let the Heavy laser cannon cause crits, so either it shouldn't have caused the wounded pilot, or it should have been a base 3-dice attack?
With Fire Control System, your first shot misses and gives you a target lock, then you shoot again (immediately converting crits to hits) and use your target lock to reroll the misses, and the rerolled dice do not have their crits converted.
OK, that makes more sense ![]()
With Fire Control System, your first shot misses and gives you a target lock, then you shoot again (immediately converting crits to hits) and use your target lock to reroll the misses, and the rerolled dice do not have their crits converted.
Now that IS interesting. I did not know that.
Last night I played against Brobots (B and C) and won:) Though my friend should have won if he had some more experience with the game and ships (his 3rd game I think). I killed C even before he could shoot at me (S-loop and then I hit him with Ion pulse missile so next turn he went on a asteroid and with some range 1 focused fire he was gone.
I played with 4 Tie Bombers:
3x scimitar with Homing Missiles, munitions failsafe and the unreleased Extra Munitions.
Jonus with Ion pulse missile, munitions failsafe and Squad leader.
I've killed brobots with the following:
Corran and keyan with a basic b-wing.
Pair of delta defenders and a Firespray.
Guri with four z-95's using feedback array.
Chirpy with three ties.
Xizor with kavil and generic y wing and HLC scyk.
Fett and scarlet duel scum Firespray list.
Lots of variety but all the same result.
HLC is four attack dice, and as a secondary weapon they don't grant an agility bonus at R3. With 88B, Soontir has to dodge as many as four attacks with four dice per attack and a target lock on each second attack. Even with Autothrusters and tokens, that's a tall order.You shot Fel at r3 on turn 2 and got a crit? At 3 attack vs 5 agility?My list:
IG88-B&D: Veteran Instincts, Inertial Dampeners, Fire Control System, Autothrusters, IG-2000 Title, Heavy Laser Cannon
Total: 98 Points
I was able to beat a Chiraneu+Fel list with Brobots. I was able to catch Fel at range 3 in both of my arcs in turn 2. I managed to get one crit through him thus destroying the stealth device and the crit was wounded pilot. Fel again took fire from both bots on turn 3 and died, but so did IG88-D due to focused fire from Chiraneu. By then IG88-B was behind Chiraneu, so I kept him at range 3 to mitigate damage and took Chiraneu down in turn 7 due to HLC with FCS.
Using D instead of C changes asteroid fields from something to be feared to something that can work for you. VI with D also allows you to react to most ships, giving you the option to 3 sharp K-turn, 3 bank K-turn, or used inertial dampeners to just stay still. 98 Points allows an initiative bid.
Downside is that positioning is everything. Without the free evade from C it is so important to stay out of arc and make good use of autothrusters. Thankfully using D with VI really helps open your options.
How is it 4 attacks with 4 dice each?
HLC is four attack dice, and as a secondary weapon they don't grant an agility bonus at R3. With 88B, Soontir has to dodge as many as four attacks with four dice per attack and a target lock on each second attack. Even with Autothrusters and tokens, that's a tall order.
You shot Fel at r3 on turn 2 and got a crit? At 3 attack vs 5 agility?My list:
IG88-B&D: Veteran Instincts, Inertial Dampeners, Fire Control System, Autothrusters, IG-2000 Title, Heavy Laser Cannon
Total: 98 Points
I was able to beat a Chiraneu+Fel list with Brobots. I was able to catch Fel at range 3 in both of my arcs in turn 2. I managed to get one crit through him thus destroying the stealth device and the crit was wounded pilot. Fel again took fire from both bots on turn 3 and died, but so did IG88-D due to focused fire from Chiraneu. By then IG88-B was behind Chiraneu, so I kept him at range 3 to mitigate damage and took Chiraneu down in turn 7 due to HLC with FCS.
Using D instead of C changes asteroid fields from something to be feared to something that can work for you. VI with D also allows you to react to most ships, giving you the option to 3 sharp K-turn, 3 bank K-turn, or used inertial dampeners to just stay still. 98 Points allows an initiative bid.
Downside is that positioning is everything. Without the free evade from C it is so important to stay out of arc and make good use of autothrusters. Thankfully using D with VI really helps open your options.
How is it 4 attacks with 4 dice each?
Brobot 1 shoots HLC, misses, shoots HLC again with B's ability. Brobot 2 shoots HLC, misses, shoots HLC again with B's ability. 4 attacks with 4 dice each. Maximum hits is 8 though, not 16.
Does anyone know the math on two IG's with fcs and HLC's with/without focus shooting at a tokened-up Fel? Based on my extensive testing(in arcs twice ever) the odds of getting through are 0%.
Does anyone know the math on two IG's with fcs and HLC's with/without focus shooting at a tokened-up Fel? Based on my extensive testing(in arcs twice ever) the odds of getting through are 0%.
Not yet, been meaning to modify my scripts so I can run this. Depends if you are at range 3 or not and if Fel has Stealth. The chances are much greater than 0% with HLC FCS and 88B's ability.
It was a long shot (haha) for sure but I knew I had to take it while Fel was in both IG's arcs.
Does anyone know the math on two IG's with fcs and HLC's with/without focus shooting at a tokened-up Fel? Based on my extensive testing(in arcs twice ever) the odds of getting through are 0%.
Not yet, been meaning to modify my scripts so I can run this. Depends if you are at range 3 or not and if Fel has Stealth. The chances are much greater than 0% with HLC FCS and 88B's ability.
I had this terrible situation where Fel would definitely drop one IG the next round and I had to choose between almost certainly killing Chiraneau or trying for the Fel kill.
0 damage. And it happened twice! It was range 3.
Brobot 1 shoots HLC, misses, shoots HLC again with B's ability. Brobot 2 shoots HLC, misses, shoots HLC again with B's ability. 4 attacks with 4 dice each. Maximum hits is 8 though, not 16.HLC is four attack dice, and as a secondary weapon they don't grant an agility bonus at R3. With 88B, Soontir has to dodge as many as four attacks with four dice per attack and a target lock on each second attack. Even with Autothrusters and tokens, that's a tall order.You shot Fel at r3 on turn 2 and got a crit? At 3 attack vs 5 agility?My list:
IG88-B&D: Veteran Instincts, Inertial Dampeners, Fire Control System, Autothrusters, IG-2000 Title, Heavy Laser Cannon
Total: 98 Points
I was able to beat a Chiraneu+Fel list with Brobots. I was able to catch Fel at range 3 in both of my arcs in turn 2. I managed to get one crit through him thus destroying the stealth device and the crit was wounded pilot. Fel again took fire from both bots on turn 3 and died, but so did IG88-D due to focused fire from Chiraneu. By then IG88-B was behind Chiraneu, so I kept him at range 3 to mitigate damage and took Chiraneu down in turn 7 due to HLC with FCS.
Using D instead of C changes asteroid fields from something to be feared to something that can work for you. VI with D also allows you to react to most ships, giving you the option to 3 sharp K-turn, 3 bank K-turn, or used inertial dampeners to just stay still. 98 Points allows an initiative bid.
Downside is that positioning is everything. Without the free evade from C it is so important to stay out of arc and make good use of autothrusters. Thankfully using D with VI really helps open your options.
How is it 4 attacks with 4 dice each?
... wow. All this time I thought B read "If you perform a primary attack that doesn't hit...". The word "primary" isn't in there at all lol.
To answer the OP question, Coran Horn at PS10 is pissing me off 3 outta 4 times.
Followed by my high risk no reward mis-fly-adventures. Still way above .500 with my 88s though.