Dangerous Covenants states for Adrenaline Rush , "The character is addicted to the rush of adrenaline he gets from battle... Now he must feed the addiction or the results turn ugly indeed. The character cannot back down from a fight of any kind, and often goes in search of conflict when things get too tame for his tastes. Should the character go an entire session without combat of some kind, the GM may add a penalty of (1 setback die) to any skill checks in the next session (or until the character gets a chance to fight)."
I have a Marauder PC who picked this for his obligation. Any thoughts on how I should handle it when it comes up? I mean, does the setback die thing always apply, or just when his obligation come up?