300 Point Salvation + Paragon List, Critiques Requested

By mxlm, in Star Wars: Armada Fleet Builds

Considering going with this for a tournament on Saturday. My primary concern is that I'll end up misplaying the Neb and getting it instagibbed, but if any of you can spot other weaknesses in the list, I'd love to hear about them. Well, and I have no idea what objectives to look at, so suggestions there would be welcome.

Flagship: (121 pts) Assault Frigate Mark II B (72 pts)
General Dodonna (20 pts)
Intel Officer (7 pts)
Electronic Counter Measures (7 pts)
Paragon (5 pts)
Enhanced Armament (10 pts)
Fleet Ship 1: (82 pts)
Nebulon-B Escort Frigate (57 pts)
Salvation (7 pts)
Ray Antilles (7 pts)
Engineering Team (5 pts)
XI7 Turbolasers (6 pts)
Squadrons (96 of 100 pts):
5x X-Wing Squadron (65 pts)
1x A-Wing Squadron (11 pts)
1x Luke Skywalker X-Wing Squadron (20 pts)
299 points total
Note that I only have one squadron box, so more than 2x of anything that's not an X-Wing isn't an option.
Edited by mxlm

You do want Advanced Gunnery. Will write more later

Edit:

I would also consider taking Fire Lanes and superior positions.

Your list looks solid.

I suggest to drop one squadron and upgrade AF to A version. Also, I would run two A-wings. Rest of points for initiative bid.


Edited by Pikciwok

I think the Nebulon B is a wonderfully functional sniper ship, but you are right to be worried about it getting gibbed fast. Will the engineering team make much of a difference as a Salvation Neb is surely going to be concetrated fire or squadrons command most turns.

Your Assault Frigate is a solid fighting ship, I've got no quibbles there.

The fighter complement I don't quite get. You've got a lot of points tied up in a hodgepodge of rebel fighters that you'll struggle to support with Squadron orders and haven't got anything like weapons liaison/flight controllers/expanded hangars to make them work better for you. Luke,4X-Wings & 2Y-wings comes to only 92 points and works with your stated component limitations and at least has a bit more of a bomber punch to it.

I very much agree with Pikciwok about Advanced Gunnery for your assault objective. Hyperspace Assault could get your Salvation into the enemies rear quite easily so thats an easy pick for a defence objective. I always find navigation the hardest category to chose from, Dangerous Territory is my pick on that one as obstacles are pretty darn lethal in this game so getting to ignore their damage and instead score points is music to my ears.

Thanks for the objective suggestions, guys!

The fighter complement I don't quite get. You've got a lot of points tied up in a hodgepodge of rebel fighters that you'll struggle to support with Squadron orders and haven't got anything like weapons liaison/flight controllers/expanded hangars to make them work better for you. Luke,4X-Wings & 2Y-wings comes to only 92 points and works with your stated component limitations and at least has a bit more of a bomber punch to it.

I ended up with that compliment because it seemed to me that I couldn't have a third ship and an adequate fighter screen. And so I ended up trying to cover all my bases; adequate space superiority (well, at least sufficient to tie up some fighters for a few turns even if facing an obnoxious fighter list) and a non-trivial bomber threat if the opponents I end up facing don't have adequate fighters of their own. I'll be the first to admit I have pretty much no idea what I'm doing when it comes to designing/employing the fighter part of a fleet, though.

I suggest to drop one squadron and upgrade AF to A version. Also, I would run two A-wings. Rest of points for initiative bid.

Uh, I hadn't noticed I'd selected the B instead of an A. Now I'm really glad I asked here instead of showing up to the tourney and being surprised.

Hmmmm. Unless you wanna use the Neb for anti fighter duty then drop it to a Support Frigate saves ya 6 points. Use Wedge instead of luke and use remainder points to Get another A-wing. Also Drop an X-wing for A variant of AFmk2

Edited by TallGiraffe

You will end up misplaying the Neb and it will get insta-gibbed; it's all part of the learning experience :P

would personally try to add more close range bunch in the form of two B-wings. Gladitors are right scary buggers, and you have to scare them right back because they'll be a massive threat to both ships. I think you could even drop Luke and the A-wing for them (and a 4 point initiative bid)

you should have the overwhelming long-range advantage between Salvation and Paragon, so the speed of the B-wings shouldn't be a problem. the enemy will come to you

In the event, I went with:

Flagship: (130 pts)
Assault Frigate Mark II A (81 pts)
General Dodonna (20 pts)
Intel Officer (7 pts)
Enhanced Armament (10 pts)
Electronic Counter Measures (7 pts)
Paragon (5 pts)
Fleet Ship 1: (77 pts)
Nebulon-B Escort Frigate (57 pts)
Ray Antilles (7 pts)
Salvation (7 pts
)XI7 Turbolasers (6 pts)
Squadrons (93 of 100 pts):
2x B-Wing Squadron (28 pts)
5x X-Wing Squadron (65 pts)
Hyperspace Assault, Advanced Gunnery, Minefields
It did not go well!
game 1: Opponent brought 2 Assault Frigates (with enhanced armament for those lovely broadsides), Dodonna, as well as...seven x-wings? Seven x-wings. Objective was minefields, opponent elected to be player one. His mine placement completely eliminated half the game board as a viable play area. We both were planning to crawl into range, and neither one of us wanted to be the one to adjust, so turn four marked the first time ships exchanged fire. Which didn't really do much. Turn five was a bit more decisive, with one of his two guppies taking respectable shield damage, and the same happening to my guppy. Turn six I dramatically underestimated the damage output of guppies and ended up with my guppy at short range of one of his guppies, which proceeded to blast me with the front and side arcs and take my flagship off the board. Would have lost even without that error, as by that point he was ahead on squadron kills (squadrons did nothing but shoot at each other this match).
Game 2: Opponent brought four corvettes and an assault frigate, Dodonna, and I don't think any other upgrades. Hyperspace assault, I was player two and elected to park my assault frigate and B-wings off board. One of his corvettes was deployed a significant distance from the rest of his fleet, so I put a jump point in its path and drove my nebulon as fast as it could go in that direction. And then I jumped my AF and B-wings right in front of it. Except I dramatically underestimated the sturdiness of that ******* corvette, which proceeded to eat the AF attack, two B-Wing attacks, and keep on trucking. I wasn't even able to kill it; once it was down to 1hp my opponent rammed it into my AF in order to eke out that one extra damage before it went down. The other three corvettes cut my AF to ribbons, which went down before the enemy AF was ever in range to fire. The nebulon was then downed in one round of firing, culminating in being rammed to death by the AF. Once again, fighters were pretty much irrelevant to the course of the game.
Game 3: Opponent brought two VSDs, a Gladiator + Demolisher, Motti, and four TIE squadrons. Objective was Advanced gunnery. As I was the second player, I elected to make my AF the objective ship, enabling it to fire twice from the same arc. Opponent goofed in deployment, and so one VSD was far enough away from the other VSD + GSD that it never was able to close into shooting range. Ever. But over on the other end of the board, the GSD charged forward, absorbed the long range volley from my Neb without a problem, and then maneuvered into the Neb's broadside, where it wrecked the ship in two rounds of firing (second round didn't quite kill the Neb, but it suffered a ruptured engine crit, so next time it moved it died). Still, GSD went down the same round my Neb did, and I had a whole mess of bombers right in front of his VSD, not to mention Paragon. His fighters were eliminated, and then two rounds of broadsides and one round of fighter attacks popped the VSD; that front arc is scary, but it's not as scary as Paragon + Advanced Gunnery + Concentrate fire. He throws six dice, I throw six red, two blue, two black. And then six squadrons of bombers (lost one X-Wing to the TIEs). So I was comfortably ahead on points...except that I'd misjudged the board and on the last turn my AF landed a couple mm off the board, giving him the win.
I don't think I'll be using the Neb in a tournament again, unless I get a lot more experience with it in.