Are Repaints Allowed?

By Kimbo81, in Star Wars: Armada

just painted my Rebel fleet and had a question. Are repainted ships allowed in touraments? I really hope they are

I don't see why they wouldn't be, so long as they're FFG ships.

The problem would be heavily modded/converted/custom ships. Those I could see being a problem.

The tournament rules from X-wing specifically disallow changing the size/shape of the miniature, but a re-paint is fine (as long as it's not offensive or damaging to another player's experience... sounds silly but some folks do paint crude or politically inflammatory stuff on their minis... I've seen Warhammer models with SS/Nazi emblems get kicked out of an event before).

Per the tournament rules, the TO has final say on the matter.

I assume Armada will be the same.

Page 4 "Component Modifications" section of TournamentRules permit players to paint their ships.

As stated above and quoted here

Page 4:

COMPONENT MODIFICATIONS
During tournament play, each player is required to use the components included in official Star Wars: Armada products (see “Legal Products” on page 6). The head judge is the final authority on any component’s eligibility in the tournament.
If a component is ruled ineligible and the player cannot locate a replacement for it, that player is disqualified from the tournament.
It is possible for a player to have multiple identical ship cards in his or her fleet. To avoid confusion, it is required that each ship be identified to its player and ship card with ID tokens.
Players are welcome and encouraged to personalize their fleets according to the following rules:
• Players may paint their Star Wars: Armada ships and squadrons.
• Players cannot modify ship bases to alter their size or shape. Weight may be added to a ship base if it does not alter the size or shape of the base.
• Cards must remain unaltered, though they may be sleeved for protection. Sleeves for Damage cards must be identical and unaltered.
• Players may mark their tokens, command dials, and speed dials to indicate ownership as long as the function of the component is not compromised. However, players should be careful not to mark the backs of their command dials in any way that may indicate to their opponents what commands they have selected!
• Players may mark asteroid fields, debris fields, and other obstacles to indicate ownership, but cannot otherwise alter them in any way.

https://images-cdn.fantasyflightgames.com/filer_public/0b/23/0b237ad9-25bb-44db-80dd-fd7ebdb0d8c8/armada_tournament_rules_v103.pdf

So painting ships is alright. And players may not modify ship bases... but modifying ship models? Lights, extra fins, etc? Just wondering.

Edited by InvisibleCalm

So painting ships is alright. And players may not modify ship bases... but modifying ship models? Lights, extra fins, etc? Just wondering.

Interesting question, my guess would be if the ship maintains something around 80-90% of the original components and those added are hand made or at least not obviously from another IP.

So painting ships is alright. And players may not modify ship bases... but modifying ship models? Lights, extra fins, etc? Just wondering.

Interesting question, my guess would be if the ship maintains something around 80-90% of the original components and those added are hand made or at least not obviously from another IP.

I recall heavily modified YT-1300 models being rather popular in tournaments for X-wing and not causing a fuss, on the whole the model itself doesn't have a lot of impact on the game mechanics, the size and shape of bases do.

So painting ships is alright. And players may not modify ship bases... but modifying ship models? Lights, extra fins, etc? Just wondering.

Interesting question, my guess would be if the ship maintains something around 80-90% of the original components and those added are hand made or at least not obviously from another IP.

I recall heavily modified YT-1300 models being rather popular in tournaments for X-wing and not causing a fuss, on the whole the model itself doesn't have a lot of impact on the game mechanics, the size and shape of bases do.

I've been musing with people that you could run the entire game with only the capital ship bases and squadron bases.... It would make things much faster (measuring and movement overlap). Though as FFG puts it, it might "ruin the experience" for a lot of us.

So painting ships is alright. And players may not modify ship bases... but modifying ship models? Lights, extra fins, etc? Just wondering.

Interesting question, my guess would be if the ship maintains something around 80-90% of the original components and those added are hand made or at least not obviously from another IP.

I recall heavily modified YT-1300 models being rather popular in tournaments for X-wing and not causing a fuss, on the whole the model itself doesn't have a lot of impact on the game mechanics, the size and shape of bases do.

I've been musing with people that you could run the entire game with only the capital ship bases and squadron bases.... It would make things much faster (measuring and movement overlap). Though as FFG puts it, it might "ruin the experience" for a lot of us.

I'm sad just thinking about how that must look on the table.

I agree that the model conversion is not a problem as long as it is a Fantasy Flight model. Conversions were never a problem at the X-wing events.

I agree that the model conversion is not a problem as long as it is a Fantasy Flight model. Conversions were never a problem at the X-wing events.

Yep, I had a similar question a while back and asked around (including some FFG TOs). Long story short, if it's FFG and you can tell what it is, you're probably good. You might want to have a backup model at higher-level organized play events though, just in case.

Past experience with other wargames (i.e. Warhammer) there is usually a rule that x% (mostly 40% or so) of the model must be the original model. This allows for nice conversions without people being able to use completely different models, which can confuse your opponent. "I'm going straight for the Hapan Cruiser" - "Oh you forgot? That only looks like a Hapan but is actually an ISD-II. Look at the rearmost engine, thats from the ISD model! Eat dice!"

Past experience with other wargames (i.e. Warhammer) there is usually a rule that x% (mostly 40% or so) of the model must be the original model. This allows for nice conversions without people being able to use completely different models, which can confuse your opponent. "I'm going straight for the Hapan Cruiser" - "Oh you forgot? That only looks like a Hapan but is actually an ISD-II. Look at the rearmost engine, thats from the ISD model! Eat dice!"

At least with armada you have the ship name/stats on the base. But I get where youre coming from.

Past experience with other wargames (i.e. Warhammer) there is usually a rule that x% (mostly 40% or so) of the model must be the original model. This allows for nice conversions without people being able to use completely different models, which can confuse your opponent. "I'm going straight for the Hapan Cruiser" - "Oh you forgot? That only looks like a Hapan but is actually an ISD-II. Look at the rearmost engine, thats from the ISD model! Eat dice!"

That gets to a great generalized rule for the organizers. The ship class should be clear and not mistakable for another ship type in the game. If a player wants to have a heavily modified model that may be boarder line, they should bring a spare to swap in.