OK, so this might have gotten away from me...

By RebelDave, in Star Wars: Edge of the Empire RPG

For anyone who read my previous posts about a Customs Inspection, this is the result.

My players are running Crate of Kryats, they left Tatooine last week, and I had an idea for a run in with Imperial Customs at Bothawui, expecting them to simply run for it.

They didnt (YAY!).

They spent an AGE coming up with various ideas, from falsifying nav logs, to excuses why the ships not in their name, to why their paper work is out of date... I probably gave them far longer than I should have, but it was fun listening to the utterly hairbrained ideas they were coming out with.

So they dock (masterfully, thanks to our rather inept pilot (4 green 1 yellow now). And allowed the inspectors on board. While the ship is searched by the team, the Lt starts kicking up trouble, and basically being abit of a git. And informs them its going to probably be a 5k fine, and leaves them to think it over.

They secrete themselves in a corner, and speaking in their native tougues (That they understand, but the crew dont), they discuss possibilities, including making a break for it, and killing the scanning crew.

Til they overhear the crew talking about wives and kids and family, and that idea went out of the window... so maybe they run for it, and dump them on some world where they can WALK HOME.... Yeah, you heard that.

They dither for so long, the crew leaves, and soon after the Frigate Commander arrives, flirts with the Twilek Doctor, and she agrees to go for a drink in his cabin.

Some good Roleplay, a few checks to get him tipsy (And a few more), and a couple charm rolls, and he agrees to speed things along, and get their paperwork sorted.. and even start the process of getting their BoSS records updated... on the agreement that when she reaches the Core World, she will look him up and let him show her the sights and sounds!

Possibilites of an Imperial Contact were mentioned, as well as a possible "Double Agent Husband" (Not sure how serious she was on that!).

Now I need to flesh out this guy... he doesnt even have a name!

But I did stress he was a nice, genuinely charming bloke, but didnt expand on his motivations or loyalty.

Any thoughts?

His name is Corwin Jessick. He's a decent naval officer, but a total ... person of questionable romantic morals. He'd probably be senior staff right now if he didn't keep getting into trouble for various girl/guyfriends showing up and throwing various hissy fits at the worst possible time.

The players will encounter him again, and try and solicit his help, but it'll all go downhill when a General's daughter who he's also involved with shows up unexpected and threatens to blow the whole thing wide open. When that adventure is resolved and everything seems to be cooling off, the Twi'lek ambassador's aide shows up having found about about Corwin and the Rodian ambassadors aide, and the Togrutan priestess, and.... making it clear it's probably time to leave Corwin to sort himself out...

Very cool, and complicated, and totally different direction I was thinking!

During the session, he (I was ad libbing) said that he had applied to the Imperial Army, but found he had a dislike for combat, and washed out, so entered into the Customs office instead. He is clearly not above... re appropriating lesser items that have been confiscated, but probably nothing HUGE... the occasional bottle of expensive booze for example.

I also didnt rule out him becoming a Double Agent (If manipulated), and possibly defecting if my player plies him as such.

(Assuming they ever get in touch with him again... I am running Pre-Written stuff right now, and not sure if I will ever be able to create my own stuff).

I described him as a genuinly decent guy, charming and not lecherous, with a proper and respectful interest in this pretty Twilek doctor (That he assumed was the Captain... not that the crew have one).

I have no idea where (if ever) this might go, but my players have created quite a list of contacts (Pretty much anyone of note they have ever met so far), and I just wanted to flesh out abit more of this guy... if only to ensure they NEVER EVER CONTACT HIM EVER AGAIN... becuase thats how it works, right? You create the detail, and they ignore it... you dont, and they go there next?

I just wanted to flesh out abit more of this guy... if only to ensure they NEVER EVER CONTACT HIM EVER AGAIN... becuase thats how it works, right?

That is precisely how it works. Stat him out, and you will never see him again.

I have no idea where (if ever) this might go, but my players have created quite a list of contacts (Pretty much anyone of note they have ever met so far), and I just wanted to flesh out abit more of this guy... if only to ensure they NEVER EVER CONTACT HIM EVER AGAIN... becuase thats how it works, right? You create the detail, and they ignore it... you dont, and they go there next?

You could always have him show up again, or someone who knows him. Imperial Customs is basically everywhere, and even if they don't run into him personally he could probably find them again through contacts in the service. Maybe he gets transferred somewhere a little more corrupt than he's willing to be, and needs help revealing a superior. Or his best friend/sister/pet Kowakian monkey-lizard gets deathly sick and the Empire won't treat him/her/it.

Whatever you end up doing, this guy (and his crew, whose homesickness managed to avert PC murderhoboing; congrats on that by the way) sound too good to let get away.

I have no idea where (if ever) this might go, but my players have created quite a list of contacts (Pretty much anyone of note they have ever met so far), and I just wanted to flesh out abit more of this guy... if only to ensure they NEVER EVER CONTACT HIM EVER AGAIN... becuase thats how it works, right? You create the detail, and they ignore it... you dont, and they go there next?

You could always have him show up again, or someone who knows him. Imperial Customs is basically everywhere, and even if they don't run into him personally he could probably find them again through contacts in the service. Maybe he gets transferred somewhere a little more corrupt than he's willing to be, and needs help revealing a superior. Or his best friend/sister/pet Kowakian monkey-lizard gets deathly sick and the Empire won't treat him/her/it.

Whatever you end up doing, this guy (and his crew, whose homesickness managed to avert PC murderhoboing; congrats on that by the way) sound too good to let get away.

Why thankyou! It was a moment of inspiration when they were talking about "How they could take the crew easily" and I thought... Lets chuck some kids into that.. an easy perception check, and they overhear one asking how the others wife and kids are.. aww...... Murder went out the window! (They all got a single XP point for that).

The Commander and the Doc swapped contact details, so they may trade 'emails' and they (off their own back) realised how useful an Imperial Contact could be.... so.. he might show up. Who knows!

His name is Corwin Jessick. He's a decent naval officer, but a total ... person of questionable romantic morals. He'd probably be senior staff right now if he didn't keep getting into trouble for various girl/guyfriends showing up and throwing various hissy fits at the worst possible time.

The players will encounter him again, and try and solicit his help, but it'll all go downhill when a General's daughter who he's also involved with shows up unexpected and threatens to blow the whole thing wide open. When that adventure is resolved and everything seems to be cooling off, the Twi'lek ambassador's aide shows up having found about about Corwin and the Rodian ambassadors aide, and the Togrutan priestess, and.... making it clear it's probably time to leave Corwin to sort himself out...

Wow Palleon 2.0 (Legends states that the reason why Palleon didn't make Admiral in the Judical Starfleet, Republic Navy or pre-Endor Imperial Starfleet was because of the political backlash from some of his choices as lovers. I think a senator's wife or daughter may have been among them.)

Dont forget the Gundark.