Hi Everyone!
I've been going over my Wave I stuff and decided to create a Rebel build. I tend to favor two-ship builds, and this one is no exception:
Fleet Name: The Goldfish Fleet
Commander: General Dodonna - 20 pts
SHIPS:
Ship 1 - Assault Frigate Mark II A - 81 pts
Title - Paragon - 5 pts
Defensive Retrofit - Advanced Projectors - 6 pts
Turbolasers - Enhanced Armament - 10 pts
Weapons Team - Gunnery Team - 7 pts
Ship 2 - Assault Frigate Mark II B - 72 pts
Officer - Raymus Antilles - 7 pts
Turbolasers - XX-9 Turbolasers - 5 pts
SQUADRONS:
X-Wing Squadron - Luke Skywalker - 21 pts
X-Wing Squadron - 13 pts
B-Wing Squadron x3 - 42 pts
A-Wing Squadron - 11 pts
TOTAL FLEET POINTS - 300 pts
Assault Objective - Precision Strike
Defense Objective - Hyperspace Assault
Navigation Objective - Dangerous Territory
FLEET STRATEGY:
The Mark II A will sail with an X-Wing and a B-Wing in tow. This will allow it to use a squadron command if need be to deploy both squadrons forward and attack a ship or enemy squadrons quite powerfully. The X/B combo will also be able to play a defensive role and protect the frigate. The Mark II A's primary purpose though is as the Fleet's battleship, throwing lots of dice from the waist, and still quite a few from the bow. Paired with the Paragon title, I may be able to get an incredibly powerful second attack.
The Mark II B will sail with Luke, 2 B-wings, and one A-Wing. Using a Squadron (dial) command I'll be able to deploy all of them forward at the same time thanks to Raymus' ability giving me a token without having to spend the dial. This is the Fleet's carrier. The plan will be to use squadron commands to move the fighter/bomber wing to either screen enemy fighters/bombers, or preferably, to attack an enemy capital ship and soften it up or remove the shields so when the Mark II B fires, it may be able to get a crit through to the hull, which with the XX-9 Turbolasers will result in two crits (if there is at least two damage).
I chose Dodonna because I should be able to generate a lot of crits. Especially with Luke. And if I can crit with the Mark II B, that allows me to choose 2 horrible crits for the enemy. Some of the crits in the deck are so horrible that it would be nice to pick them. Furthermore, Dodonna doesn't waste many points, as I feel the other two Rebel commanders do.
My objectives all assume that I will not have the initiative, and we'll therefore be using them. All of them are quite beneficial to me.
Precision Strike seems tailor made to a fleet heavy with Bombers, as this one is. Playing against an Imperial list, I'd definitely win out on this one, and I may break even with a Rebel list.
Hyperspace Assault may be my favorite here. My plan would be to jump in with the Mark II B and the Bomber squadrons and wreak havoc on the enemy fleet. Naturally my first command for this ship would be a squadron command that would allow me to immediately push the fighters into the closest unguarded aft section, setting up a choice shot for the Mark II B.
Dangerous Territory also entirely benefits me. I'll be moving these frigates around the board at Speed 3 most likely, and hitting some debris or asteroids may be inevitable. With this objective, not only will I not be punished for moving through obstacles, I may be rewarded.
So, what do you guys think? I'll be play-testing this for the first time this evening at a local game store. I have high hopes for it. But I certainly would appreciate it if you guys would point out any weaknesses or blind-spots you're seeing here.