A New (and hopefully productive) thread about Ramming.

By Dreadball Guy, in Star Wars: Armada

I think 6 and Mon Montha would be better than 7 and Dodoona.

Just played it and I lost 3 Corvettes and Killed 2 gladiators and crippled a Star Destroyer.

There were a total of 4 rams made during the game and one of those was a runaway Gladiator that couldn't get past me screen of Corvettes.

Just played it and I lost 3 Corvettes and Killed 2 gladiators and crippled a Star Destroyer.

There were a total of 4 rams made during the game and one of those was a runaway Gladiator that couldn't get past me screen of Corvettes.

Also was it a win or loss?

Just played it and I lost 3 Corvettes and Killed 2 gladiators and crippled a Star Destroyer.

There were a total of 4 rams made during the game and one of those was a runaway Gladiator that couldn't get past me screen of Corvettes.

so 4 rams = 4 total damage on enemy capital ships assuming they're all enemy on enemy contact

did your opponent learn to fear the dice yet :P?

The ram is extremely effective as it goes straight to the ship it also puts you both at point blank for an attack'

case in point

I have imitative and more ships

I ram you

you cannot clear me and ram me after you shoot me that by some mariacle of token use I survive for 1 turn

if I have hit you with more than one ship I get to attack and ram you again with any number of my ships that are in range

I can see a slight win but in tournament play it might be low enough to tie and hard pressed to take overall because you are not winning by wide margins

can you win the game

yes

can you score enough to win a tourney I seriously doubt it

Will it be fun

HELL YEA!

I got double rammed tonight.lvl thought it was a great move and even suggested my opponent do it.

I had 2 hull damage and he rammed me with a cr90 moving at speed 4, which ended up at speed 2 and almost right in front of my ship. He then used engine tech which allowed a 1 speed maneuver after his movement and rammed again. Was a great move as he got my gladiator to 4 hull damage. Had the dice not failed him on the squadron phase he would have taken it out.

I'm glad ramming is a viable tactic in this game. It added a nice tactical element and choice for my opponent.

I agree and disagree with your spirit of the game, most of the time it is indeed triggered by some thing people don't like, however I find the" don't like it bit" is usually a result of some rules rapist stretching some reading of a rule too the absolute limit too gain some dubious advantage.

Personally I am lucky enough too play in a club that discuss the Wooly dubious rulings before hand, However we all no people will always fall back RAW weather it's the intention of the game or not. Like minded players tend too play each other so all kinda works out.

Just played it and I lost 3 Corvettes and Killed 2 gladiators and crippled a Star Destroyer.

There were a total of 4 rams made during the game and one of those was a runaway Gladiator that couldn't get past me screen of Corvettes.

What other ships did you have or where they tricked out with upgrades?

Also was it a win or loss?

Gladiator, Demolisher, VSD with a moderate amount of trickage including Admiral Motti, oh and Raymer and some Bombers.

We played fire lanes and I managed to collect 10 tokens to my opponents 6, I killed both the Gladiators and managed to get the VSD down to about 6/10 hull. My two surviving Corvettes were badly beaten up but fled to hyperspace with important intel.

game1.jpg

Turn 5, we traded the Corvette for the Gladiator.

If I learned anything from the game, squadrons are the polyfiller of the fleet. By comparision even the Corvette is slow and ungainly so you have to have a bit of variety and ballance.

Managed to ram by single remaining hitpoint Vic-II into the Salvation last night. It was ram at the end of my activation and cause a damage, or go down before getting to fire another shot the following turn. Those are the times it screams to me as being a great tactic.