Buzzsaw Whisper & The Flukes

By PoorEvader2Soon, in X-Wing Squad Lists

I got a chance to playtest this squad twice. Sadly, my opponent made a bunch of mistakes. It's always hard to tell how well a squad can/will do when you don't see it up against the wall.

Buzz Saw Whisper VI ACD gunner FCS

Sigma Intel Agent sensor jammer SPA

Storm Squadron Pilot

97

So this squad takes a big rock qnd the two biggest debree obstacles. The sigma and Advanced fly behind rocks and run. Whisper picks on ships. The squad flys different against different match ups. Range 3 behind a rock 5 or 6 greens keeps the flukes going. Whisper whittles things down. In 60 minute regionals games I think I will find matches where an opponent will either over commit or under commit. Spotting good situations will let me win games.

Decimators don't have a focus to pay the toll for going after the sigma, Han doesn't either. Super dash could have a field day, or I could pick him or Corran off. BBBBZ is a long game of being careful. Brobots without HLCs are really up against it.

Why the Storm squadron pilot?

I wanted something resilient, and remain hopeful that the tie advance fix will drop by July and my regional event.

Doubt it at this point. I'd go with Two Academies.

That's the difference a 3 point initiative bid.

i would use whisper (VI - FCS- ACD)

Sigma (Recon specialist - SPA - FCS)

sigma (IA- SPA-)

that's a good 3 Phantom squad with 1 Intelligent agent to check manuvers

plus you leave the squad at 99 points to get the init

Edited by situation

The rec spec seems like it begs the sigma gambit turn to much!

That's the difference a 3 point initiative bid.

Two Academies are 24, a Storm is 23. You'd still have a 2 point initiative bid.

Oops, I meant tempest.