I got a chance to playtest this squad twice. Sadly, my opponent made a bunch of mistakes. It's always hard to tell how well a squad can/will do when you don't see it up against the wall.
Buzz Saw Whisper VI ACD gunner FCS
Sigma Intel Agent sensor jammer SPA
Storm Squadron Pilot
97
So this squad takes a big rock qnd the two biggest debree obstacles. The sigma and Advanced fly behind rocks and run. Whisper picks on ships. The squad flys different against different match ups. Range 3 behind a rock 5 or 6 greens keeps the flukes going. Whisper whittles things down. In 60 minute regionals games I think I will find matches where an opponent will either over commit or under commit. Spotting good situations will let me win games.
Decimators don't have a focus to pay the toll for going after the sigma, Han doesn't either. Super dash could have a field day, or I could pick him or Corran off. BBBBZ is a long game of being careful. Brobots without HLCs are really up against it.