At what point Does a Ship become Fat?

By jkokura, in X-Wing

Is it a point threshold? Like is it 50, or 55, or 60 points?

Is it an upgrade threshold? Like 10 points of upgrades, or 3+ individual upgrade cards?

Is it a percentage of the list amount? Like is it when a single ship represents 1/3rd or more of your list? 2/5ths?

When does Han become fat, as compared to his base cost of 46? (which is a fairly ridiculously high number to start with, and may be considered fat before anything is added depending on your definition...)

Jacob

When it gets a little older and keeps eating points like it did when it was still living in the factory. We call this the "fresh shelved fifteen"

Edited by PewPewPew

Trying to define a Fat Boundary is kind of missing the point.

A Fat ship is a ship loaded up with upgrades that increase its survivability: its strategy is less to kill and more to not die.

0d0fe96822c6f28ec18f00476a1927f1.jpg?ito

Consult.

When the Kessel Run takes more than 30 parsecs...

Well talking about point fortress it is when a ship now becomes worth more than its escorts. So be to be technical once 51 points are spent over half the points of the squadron are hidden in the ship.

However just having a 51 point ship that survives doesn't mean that you win the game. You need to destroy more than a full ship in order to win. So a ship is 12 points so to be honest a fat ship will be at leastt 63 points. and you need to have destroyed at least 49 points to win.

Edited by Marinealver

Trying to define a Fat Boundary is kind of missing the point.

A Fat ship is a ship loaded up with upgrades that increase its survivability: its strategy is less to kill and more to not die.

So you are favouring the amount of upgrades or the type of upgrades? So are Fel with PTL (a ship with an upgrade that's abused to extend it's life) or Luke/Wedge/Corran with R2D2 (another ship with an upgrade that's used to extend its life) fat? At what point, or with what upgrades does the ship get fat at?

I'm asking for a specific reason, but it's interesting that you think I'm missing the point. I don't think I'm missing the point, I'm asking because I think there are a variety of opinions, and I'm trying to decide which seems to reflect the greater majority.

Well talking about point fortress it is when a ship now becomes worth more than its escorts. So be to be technical once 51 points are spent over half the points of the squadron are hidden in the ship.

However just having a 51 point ship that survives doesn't mean that you win the game. You need to destroy more than a full ship in order to win. So a ship is 12 points so to be honest a fat ship will be at leastt 63 points. and you need to have destroyed at least 49 points to win.

I like that you approach this with some math/logic. So is a 62 point ship not fat? It seems like there are actually very few people flying Fat ships if it really takes 63 points to finally get to the fat level.

Jacob

50 50 IGs not fat?

What about the Falcon OutriderHLC combos?

imo, the 2IGs don't exactly FEEL fat, but they are moderately fat: A game with them has a LOT of green dice cancellation and no shots and out of range and out of arc. It feels like a very very slow game.

A fat ship is, the one left flying, when all other ships are destroyde.

I thought it was a Falcon with C-3PO, MF title and Engine Upgrade?

IMO the Decimator w/ Ysanne doesn't have the same invincibility factor as a Fat Falcon. 2 damage prevention per turn plus a 0.375 chance of preventing damage after the first attack is just so much higher than the Decimator's one damage prevented per turn after taking 5 damage or more.

In general, a 'fat ship' is a heavily upgraded ship. But that's not enough because a heavily upgraded Airen Cracken wouldn't be called a 'fat ship'.

A fat ship is more accurately part of a squad concept. It's role in the squad is to protect as many squad points as possible, and it must survive the game so you give your opponent as little score as you can. You then pair it with something that's either very hard hitting (Corran Horn, Soontir Fel, Whisper), or really efficient jousting (Z95, TIEs) so the 'fat ship' protects the points while the other part rips into your opponent's squad.

You want the 'fat ship' to take up the majority of your squad value, and you want it to be extraordinarily resilient. You want it to suffer as little as possible from variance, and ideally you want it to be able to hit pretty hard on it's own as you will typically have less dice on the table than your opponent.

More specifically a fat ship will have have;

  • a high amount of raw hit points (resilience)
  • lower agility values (less prone to variance)
  • lots of upgrades (bigger increases resilience long term from defensive upgrades)
  • turrets (can almost always fire)
  • high pilot skill (kill first to mitigate return fire, arc dodge)
  • engine upgrade (arc dodge)
  • Pilot abilities that help the ship either do damage, or mitigate damage (Han, Chewie, RAC, Kenkirk)

So they're (almost) always going to be large.

You really some flat damage reduction, like evade or 3PO, because it has a non-linear effect with large/expensive ships and you want to get to a 1v1 end game senario. The point at which a ship becomes 'fat' is the point that it can fulfill the that role while leaving the points available for whatever flavour of support you give it.

That's my take on it anyway.

He word 'fat' to describe a ship in x-wing is used as a verb not a noun. As such, it is subject to the individuals perception of how they feel about said ship, and thus how they discribe it. Therefore, there isn't a definitive definition for a 'fat' ship.for reference see 'why do all girls think they're fat?'

When a ship has around 40-50% extra points from upgrades.

Edited by Shockwave

0d0fe96822c6f28ec18f00476a1927f1.jpg?ito

Consult.

Utter bull. I'm at 6'4" and the last time I weighed 197 I had people ask me if I was sick I was so emaciated-looking.

So I guess that means I won't consider Han fat until he is around the 75 point mark.

I'd say "fat" means that the ship is based on a durable statline, but has upgrades that give it the benefits of high agility, as well. Fel isn't fat because his ships is ALWAYS based on the glass cannon archetype. Han and RAC are, though, since they're supposed to be easy to hit and damage, but find ways to evade damage more reliably than they should.

Go see the major juggler statement in the regionals thread:

For future tracking - definition of "Fat" vs "Moderately Obese" list
Fat:
Any 2-ship list
Any 60+ point VT-49 in a 3+ ship list*
Any named YT-1300 with at least 2 out of 3 of: Millennium Falcon, C-3P0, and R2-D2 crew
Dash + HLC/Mangler + Outrider + Crew (generally 54-58 points with Kyle+EU)
Moderately Obese:
Named YT-1300 with no more than 1 of: Millennium Falcon, C-3P0, and R2-D2 crew
Any <60 point VT-49 in a 3+ ship list*
40+ point Corran Horn with R2-D2
40+ point Whisper
Loaded up Xizor surrounded by bodyguards
40+ point Firespray (Scum or Imperial)
* This configuration has not made Top 8 yet.
Edited by eagletsi111

I'd say when it's a single ship costing 2 3rds of your list it's definitely a fatty.

A ship that costs half your squad points has some serious junk in that trunk.

0d0fe96822c6f28ec18f00476a1927f1.jpg?ito

Consult.

Utter bull. I'm at 6'4" and the last time I weighed 197 I had people ask me if I was sick I was so emaciated-looking.

So I guess that means I won't consider Han fat until he is around the 75 point mark.

It was a joke, just like this whole thread. I can't conceive how people are getting bent out of shape over things like this. But yes... The BMI scale is garbage.

When you throw so many points into one ship you can only afford one other ship, sometimes similarly outfitted or can only add 1or 2 scrub PS1-2 pilots as blockers.

In general, a 'fat ship' is a heavily upgraded ship. But that's not enough because a heavily upgraded Airen Cracken wouldn't be called a 'fat ship'.

A fat ship is more accurately part of a squad concept. It's role in the squad is to protect as many squad points as possible, and it must survive the game so you give your opponent as little score as you can. You then pair it with something that's either very hard hitting (Corran Horn, Soontir Fel, Whisper), or really efficient jousting (Z95, TIEs) so the 'fat ship' protects the points while the other part rips into your opponent's squad.

You want the 'fat ship' to take up the majority of your squad value, and you want it to be extraordinarily resilient. You want it to suffer as little as possible from variance, and ideally you want it to be able to hit pretty hard on it's own as you will typically have less dice on the table than your opponent.

More specifically a fat ship will have have;

  • a high amount of raw hit points (resilience)
  • lower agility values (less prone to variance)
  • lots of upgrades (bigger increases resilience long term from defensive upgrades)
  • turrets (can almost always fire)
  • high pilot skill (kill first to mitigate return fire, arc dodge)
  • engine upgrade (arc dodge)
  • Pilot abilities that help the ship either do damage, or mitigate damage (Han, Chewie, RAC, Kenkirk)

So they're (almost) always going to be large.

You really some flat damage reduction, like evade or 3PO, because it has a non-linear effect with large/expensive ships and you want to get to a 1v1 end game senario. The point at which a ship becomes 'fat' is the point that it can fulfill the that role while leaving the points available for whatever flavour of support you give it.

That's my take on it anyway.

This seems closest to accurate. It's not about percentage of squad or percentage of the ship in points. It's about role.

"Fat" isn't a binary classification. A C3PO + MF Han was where the classification of "Fat" originated. But it can get even fatter with the inclusion of R2D2. The main thing that all three of these things add is damage mitigation.

While Soontir with PTL, AT, and SD might on average, take more shots to kill than Fat Han, he's not considered Fat since he can be 1 shotted, even at R3 through a rock by a single 4 dice attack (6 blanks, one changes to evade via AT, token a second one, and then hit/crit to kill him). Heck, even an A wing can 1 shot him at R1. And this is assuming he has fully turtled up.

However, a single 4 Dice attack at R3 against Chewy can do at most 1 damage (well, two, but R2D2 heals one - assuming you've met the conditions for him to trigger). And then he has 7 more hull (not to mention the first 5 shields) to chew through.

Phantoms can be difficult to kill throwing 4-6 dice every time you attack them, but they're not fat since they don't really have damage mitigation, just avoidance.

So, I'm going to go with "Fat" is defined by upgrades that provide damage mitigation. In the purest sense, this is adding the evade action (Ysand, MF title). But it seems that most don't consider a single mitigation action as "fat," so the second mitigation of C3PO/R2D2 is required in order to become "fat" Note, this means that Fat Corran is also a thing =P.

There's a lot of variety of opinion here.

It's interesting to me that people generally only point to high costed large base ships as fat. Depending on some of these definitions, an Academy Tie Fighter with a Shield Upgrade would be considered Fat.

Jacob

I always thought it was a slang term for a loaded up Han. He's already expensive enough...you add all this other junk to him and all of a sudden this ship is a ton of points. Fat is part of his name, not an adjective. The fact that it became so popular is a different issue; people trying to "fatten" up other ships is simply stating that they're to recreate "Fat Han's" effectiveness on another ship.

It would be like, in the Thug Life list, asking: "When does a list become a lifestyle, thus earning the title of 'Life?'" It's just a name. Just judging on the wild range or responses, attempting to quantify it isn't really going to work.

EDIT: Unless you're writing an article about X-Wing and shedding light on all the lunacy we expose ourselves to. I suppose this thread would be great for that.

Edited by cody campbell

0d0fe96822c6f28ec18f00476a1927f1.jpg?ito

Consult.

Utter bull. I'm at 6'4" and the last time I weighed 197 I had people ask me if I was sick I was so emaciated-looking.

So I guess that means I won't consider Han fat until he is around the 75 point mark.

It was a joke, just like this whole thread. I can't conceive how people are getting bent out of shape over things like this. But yes... The BMI scale is garbage.

Oh, I took it as a joke, don't worry. Intent just gets lost over the internet!