Roysten Crow Adventures? Anyone have/played them?

By Noelyuk, in Warhammer Fantasy Roleplay

I've seen numerous references to Roysten Crow Warhammer Adventures but so far have yet to find any of them. The completist in me (some might say magpie) would like to get hold of the adventures but it seems both his website previously hosted on Geocities as well as those from Warhammer.net are no longer available. So my questions are

Firstly does anyone have any of the adventures? Secondly are they any good? In particular I've heard good things about his Fragments of Twilight Campaign. But can anyone confirm that or should I give up on what has so far proved to be a fruitless search in any case?

According to this list of free adventures he wrote many titles:

http://wiki.rpg.net/index.php/Free_Adventures

I live in hope that someone has the entire collection and can send me links. Ahh a guy can dream.

:)

Edited by Noelyuk

Warhammer from the wiki

Eureka Short WFRP Adventure - Eureka - A short official WFRP Adventure
James Wallis' notes on Empire in Chaos - not a complete adventure by a long shot, but might help with ending "The Enemy Within" properly.


Roysten Crow Adventures

The Tainted Heart The woods are lovely, but they are also dark and deep. Enjoy a skirmish with the Knights of the White Wolf and perhaps gain a very surprising reward.

Night of the Nosfera-trolls Vampires: elegant and sophisticated creatures that prowl the night in an eternal search for blood to sustain their immortal existence. Intelligent, graceful, and powerful. Trolls: big lumbering slobs that couldn’t outwit a boiled jellyfish and who will gnaw on a rock for a day before realising it isn’t edible. At last, the two have finally become one.

A Half Hearted Sigh The twin brother of a vile Necromancer wants help hunting down this slur on his family name. However, there are other plots afoot that make the quest less than straightforward.

CLAWS also available in French The Citizens League Against Wizards and Sorcerers. Are you for them, or against them? And just what are they really up to?

Lowebrau The Bierkrieg. A festival not for the faint of heart or weak of liver. Amusements, attractions, and hidden dangers.

The Daemon of Dresschler Abductions in the village of Dresschler, murderous banditry, indifferent authorities. Something unspeakable is lurking in the hills and it has a very specific appetite.

Death In The Fog Daemonic forces lurk within a strange fog that blankets the City of Middenheim each night. Its origin is uncertain, its powers unknown, but one thing is for certain, murder is its intent.

Shadowgrounds Maps1 Maps 2 ‘Between the light of reason and the darkness of our souls lies the shadowground of the insane, and it is a fertile ground from which genius and horror can spring.’

A massive adventure that will push every adventurer to the limits of mind and body as they face the machinations of Doctor Hans Von Rosenthal

The 'Fragments of Twilight' Campaign: An epic six part campaign set a year after the events in Empire in Flames.

The enemy within has been thwarted, but what of the enemy without?

Part 1 Fragments of Twilight The adventurers may have thought that saving the Empire called a premature end to their days of high adventure, but the Incursion of Chaos still looms on the horizon. When that foul day finally comes it will require people of exceptional skill and bravery to save the Old World from destruction. Preceding this nightmare is another threat, lesser in power but insidious and exploitative of the situations left after the Enemy Within. There is an ancient force, one bent on bringing low the lands of the Old World and it has seen the chance to act.

Part 2 The Ulthuan Keys The first battles have been waged and the Empire has seen the face of their foe. Emperor Heinrich decides to risk a visit Ulthuan, to try and enlist the aid of the High Elves. The adventurers are charged with another mission, to see if there is any more information on the purpose of the strange artifact in their possession. It is a quest that carries them all over the strange and sometimes terrifying realm of Ulthuan.

Part 3 Blood Reign Maps1 Maps2 A new threat begins to swell in the Badlands and places the Empire in increased jeopardy. As agents of the Emperor, the adventurers are given command of a regiment of Imperial troops, and sent south to recruit as many of the Border Princes as they can. The longer the Princes hold back the enemy, the longer the Empire has to prepare its defences, and the more time they will have to seek out a lost Dwarven fortress, where forbidden knowledge offers hope, and unknown hazards offer damnation.

Part 4 Drachenfels 2 Maps Castle Drachenfels has risen anew. The looming Incursion of Chaos has made the Winds of Magic potent and the raw power floods into the diabolic structure. Can the adventurers enter the castle, survive its many deranged horrors, and retrieve the vital artifacts they seek before the Great Enchanter awakens?

The 'Run Through The Jungle' Campaign

Part 1 Run Through The Jungle also available in French

An Imperial offer of cheap passage to the Gromril Coast in Lustria and relocation to the colony of Port Heldenhammer. Fresh foes, new friends, and a strange new world to explore. An adventurer’s paradise, or nightmare? A complete guide to the Gromril Coast, to Port Heldenhammer and its denizens, and rules for travel, movement, weather, foraging, hunting, and random encounters.

Part 2 The Map A desperate man offers the adventurers a map that cost the lives of many men and nearly drove him insane during its acquisition. If they buy it, where will it lead? To ruin? Or to riches?

Part 3 The Ruin Of Kwetzelle Sakatananga The renowned explorer Holst Geller wants some protection on an expedition to find the final resting place of a Slann Warlord known as Kwetzelle Sakatananga. Shares in the wealth are promised, but so to are shares in the dangers that lurk in the depths of the jungle and perhaps within the ruin itself

Part 4 The Quest of Lord Bathryll A High Elf Mage Lord arrives from Saphery. He requires samples of certain plants and intends to do none of the work. If the adventurers can find them for him, he has an even more interesting quest lined up.

Part 5 The Crimson Cutlass Imperial Buccaneer’s aboard a ship called the Crimson Cutlass cruise into port with slaves and booty. Most of them just want to celebrate their good fortune, but there are other plots afoot that may entangle the adventurers

Part 6 The Vault of Bee'obotik'nha Holst Geller has located a new site to explore. A pygmy Witch Doctor, overcome by evil and slain by his own kind. What strange relics and hidden truths lie in his final resting place?

Part 7 The Curse of Port Heldenhammer The days of the port are numbered unless something can be done to stop the evil that threatens all.

Part 8 The Power and the Glory A chance to become part of a community leads into a trek through the jungle to assist missionaries in reaching the Mission of the Hallowed Hermit, but those the clerics seek to convert are not all they seem or once were, and neither are some other old ‘friends’ that the adventurers happen upon.

Part 9 Spare the Rod Maps1 Maps2 Maps 3 Pieter ‘Howling skyclad’ led a chequered career in the Empire and relocated to the Gromril coast where he now earns a fair living as a handyman. When taking a message to what is now Dead-town, he tripped over something in the sand. A staff of impervious unearthly metal is now in his possession and he can feel it trying to drain his will and take him somewhere. Clearly, it must be important, and what is important is always valuable. However, he wants an escort to protect him on this journey, and so he comes to the party, offering them a share in whatever lies at the end of his quest. This adventure takes the party deep into the jungle and to a place the likes of which no mortal being in the Old World has seen in thousands of years. They have a chance to discover the awesome truth behind the Gromril coast, and to gain insight into the terrible doom that is about to threaten it.

Part 10 Colony of the Damned A showdown in the port leads the party on a river voyage to visit the infamous Voller family who run the slave colony in the mountains. The visit quickly embroils them in scandal, intrigue, ancient feuds, mayhem, evil, and insanity.

Part 11 Plague Storm A devastating plague called the Rupture Blight threatens the port and indeed the entire coast. A vaccine or cure is needed to prevent catastrophe, but there are machinations afoot that have far greater ramifications and the party have to pick a side from two ancient enemies

Part 12 The Bretonnians Are Coming Fresh colony ships arrive in port after a less than successful sea crossing, they bring with them a prototype Imperial warship, and soon after, Jeordy Manarn’s Carnival of the Weird. Dare you see what uncanny oddities and startling exhibits of the strange and unnatural cruise the coast of Lustria?

Part 13 Trouble In Dead-Town The adventurers are entrusted with scouting the Bretonnian colony that is suspected of sponsoring the recent attack on Port Heldenhammer. Will their findings lead to war, or peace between the two settlements, and just what will they do about Dead-town’s latest inhabitant?

Part 14 Death to the Heathens A group of fanatic Sigmarite Clerics arrive in Port Heldenhammer, accompanied by a trio of Witch Hunters. Appalled at the lack of piety on display in a place that bears their Lord’s name, they commit to rectifying this situation. The peace of the Port is in jeopardy, but who will stand against them?

Part 15 The Unveiling Strangers in Port have an offer for Geschenk, one that may unite her with her lost past, but at what cost? Word comes from Paradis Vert - they have unwelcome visitors and need help, desperately.

Part 16 The Silent City The Slann are massing and it is clear that something has happened to Captain Winterstein of the Reiksguard. The party are asked to mount an expedition upriver, because their non-military appearance may stop the Slann acting immediately. Once the Captain is warned, they can bring him back, and with Reiksguard defending the port, should the hostile plants mount an attack, victory is assured. However, things have gone terribly wrong at the Slann city. The party find a scene of carnage and insanity, Klaus is far removed from the man they once knew, and they face a twisted choice where defeat permits victory.

Edited by Emirikol

I have daemon, half-hearted and Lowbrau

I can't be the only person who thinks that it's a crying shame that such a seemingly huge body of work has somehow been lost to the ether of cyberspace. Wouldn't it be awesome if we could find and salvage most of what was up there and find someplace else to host it?

Noely

PS. I've PMed you my email address Jay. If you would be so kind as to email me the ones you have i'd be eternally grateful.

Cheers

Edited by Noelyuk

I may have some of those on file somewhere though reading the synopses I can tell instantly that many of those were written for 1st edition as they are no longer concurrent with the established canon, not that they couldn't be very easily brought into line with the above.

Yes Crimsonsun

I am aware that they would be 1st or 2nd edition. I'm already in process of working through my back catalogue of 1st and 2nd edition adventures and converting them to 3rd edition. This would simply be a continuation of that process. If you could check your files and send me what you have that would be awesome. I'll PM my email address.

Thanks

Noely

**UPDATE**

Thanks to a lot of trawling and the wonders of Scribd I have managed to track down the following:

The Tainted Heart,

Night of the Nosfera-trolls,

A Half Hearted Sigh,

Lowenbrau,

The Deamon of Dresschler and

Shadowgrounds

(no sign of CLAWS or Death in the Fog)

I also found just the first part of The Fragments of Twilight Campaign (but no sign of parts 2 - 4 or the rumoured 5th finale)

I also have Parts 1 - 4 of the Run Through the Jungle Campaign (no sign of parts 5 - 16)

Anyone have any of the missing parts? Especially those of the Fragments of Twilight Campaign.

Have you checked the "Internet Wayback Machine" at http://archive.org/web/

I've had good luck using it to track down files and sites that I knew used to be out there, but which vanished over time. You need to have a good idea of what the original address for it was in order to use the wayback machine, but if you're staring at a bunch of broken links it's often enough to get started.

Do you know the author's name? Is it included in the documents you have found? Maybe we could locate the guy on facebook and ask him?

I have 1-16 of Run Through the Jungle in Word except for 15, PM me email address and I will send those anyone is missing.

Would appreciate any others of all those above emailed as well.

Well folks. I'm nothing if not resourceful. I have now managed to cobble together the entire collection. Yes that's right the ENTIRE collection. A combination of a couple of helpful folk and also the fact that the site though seeming to be down seems to operate a ludicrous bandwidth limit. But I persevered with that and the yahoo group listed on some of the websites pages This meant that I was able to sporadically download some of the files I wanted on consecutive nights and so on. Anyway the upshot is I am now in the position to send them to anyone who wants them. So if you do send me your email and let me know what you want.

Are they all from 3rd edition?

Are the adventures any good? What is your opinion about them? Is it worth GMing? If you were to compare them official WFRP3 adventures?

Warhammer from the wiki

Eureka Short WFRP Adventure - Eureka - A short official WFRP Adventure

James Wallis' notes on Empire in Chaos - not a complete adventure by a long shot, but might help with ending "The Enemy Within" properly.

Roysten Crow Adventures

The Tainted Heart The woods are lovely, but they are also dark and deep. Enjoy a skirmish with the Knights of the White Wolf and perhaps gain a very surprising reward.

Night of the Nosfera-trolls Vampires: elegant and sophisticated creatures that prowl the night in an eternal search for blood to sustain their immortal existence. Intelligent, graceful, and powerful. Trolls: big lumbering slobs that couldn’t outwit a boiled jellyfish and who will gnaw on a rock for a day before realising it isn’t edible. At last, the two have finally become one.

A Half Hearted Sigh The twin brother of a vile Necromancer wants help hunting down this slur on his family name. However, there are other plots afoot that make the quest less than straightforward.

CLAWS also available in French The Citizens League Against Wizards and Sorcerers. Are you for them, or against them? And just what are they really up to?

Lowebrau The Bierkrieg. A festival not for the faint of heart or weak of liver. Amusements, attractions, and hidden dangers.

The Daemon of Dresschler Abductions in the village of Dresschler, murderous banditry, indifferent authorities. Something unspeakable is lurking in the hills and it has a very specific appetite.

Death In The Fog Daemonic forces lurk within a strange fog that blankets the City of Middenheim each night. Its origin is uncertain, its powers unknown, but one thing is for certain, murder is its intent.

Shadowgrounds Maps1 Maps 2 ‘Between the light of reason and the darkness of our souls lies the shadowground of the insane, and it is a fertile ground from which genius and horror can spring.’

A massive adventure that will push every adventurer to the limits of mind and body as they face the machinations of Doctor Hans Von Rosenthal

The 'Fragments of Twilight' Campaign: An epic six part campaign set a year after the events in Empire in Flames.

The enemy within has been thwarted, but what of the enemy without?

Part 1 Fragments of Twilight The adventurers may have thought that saving the Empire called a premature end to their days of high adventure, but the Incursion of Chaos still looms on the horizon. When that foul day finally comes it will require people of exceptional skill and bravery to save the Old World from destruction. Preceding this nightmare is another threat, lesser in power but insidious and exploitative of the situations left after the Enemy Within. There is an ancient force, one bent on bringing low the lands of the Old World and it has seen the chance to act.

Part 2 The Ulthuan Keys The first battles have been waged and the Empire has seen the face of their foe. Emperor Heinrich decides to risk a visit Ulthuan, to try and enlist the aid of the High Elves. The adventurers are charged with another mission, to see if there is any more information on the purpose of the strange artifact in their possession. It is a quest that carries them all over the strange and sometimes terrifying realm of Ulthuan.

Part 3 Blood Reign Maps1 Maps2 A new threat begins to swell in the Badlands and places the Empire in increased jeopardy. As agents of the Emperor, the adventurers are given command of a regiment of Imperial troops, and sent south to recruit as many of the Border Princes as they can. The longer the Princes hold back the enemy, the longer the Empire has to prepare its defences, and the more time they will have to seek out a lost Dwarven fortress, where forbidden knowledge offers hope, and unknown hazards offer damnation.

Part 4 Drachenfels 2 Maps Castle Drachenfels has risen anew. The looming Incursion of Chaos has made the Winds of Magic potent and the raw power floods into the diabolic structure. Can the adventurers enter the castle, survive its many deranged horrors, and retrieve the vital artifacts they seek before the Great Enchanter awakens?

The 'Run Through The Jungle' Campaign

Part 1 Run Through The Jungle also available in French

An Imperial offer of cheap passage to the Gromril Coast in Lustria and relocation to the colony of Port Heldenhammer. Fresh foes, new friends, and a strange new world to explore. An adventurer’s paradise, or nightmare? A complete guide to the Gromril Coast, to Port Heldenhammer and its denizens, and rules for travel, movement, weather, foraging, hunting, and random encounters.

Part 2 The Map A desperate man offers the adventurers a map that cost the lives of many men and nearly drove him insane during its acquisition. If they buy it, where will it lead? To ruin? Or to riches?

Part 3 The Ruin Of Kwetzelle Sakatananga The renowned explorer Holst Geller wants some protection on an expedition to find the final resting place of a Slann Warlord known as Kwetzelle Sakatananga. Shares in the wealth are promised, but so to are shares in the dangers that lurk in the depths of the jungle and perhaps within the ruin itself

Part 4 The Quest of Lord Bathryll A High Elf Mage Lord arrives from Saphery. He requires samples of certain plants and intends to do none of the work. If the adventurers can find them for him, he has an even more interesting quest lined up.

Part 5 The Crimson Cutlass Imperial Buccaneer’s aboard a ship called the Crimson Cutlass cruise into port with slaves and booty. Most of them just want to celebrate their good fortune, but there are other plots afoot that may entangle the adventurers

Part 6 The Vault of Bee'obotik'nha Holst Geller has located a new site to explore. A pygmy Witch Doctor, overcome by evil and slain by his own kind. What strange relics and hidden truths lie in his final resting place?

Part 7 The Curse of Port Heldenhammer The days of the port are numbered unless something can be done to stop the evil that threatens all.

Part 8 The Power and the Glory A chance to become part of a community leads into a trek through the jungle to assist missionaries in reaching the Mission of the Hallowed Hermit, but those the clerics seek to convert are not all they seem or once were, and neither are some other old ‘friends’ that the adventurers happen upon.

Part 9 Spare the Rod Maps1 Maps2 Maps 3 Pieter ‘Howling skyclad’ led a chequered career in the Empire and relocated to the Gromril coast where he now earns a fair living as a handyman. When taking a message to what is now Dead-town, he tripped over something in the sand. A staff of impervious unearthly metal is now in his possession and he can feel it trying to drain his will and take him somewhere. Clearly, it must be important, and what is important is always valuable. However, he wants an escort to protect him on this journey, and so he comes to the party, offering them a share in whatever lies at the end of his quest. This adventure takes the party deep into the jungle and to a place the likes of which no mortal being in the Old World has seen in thousands of years. They have a chance to discover the awesome truth behind the Gromril coast, and to gain insight into the terrible doom that is about to threaten it.

Part 10 Colony of the Damned A showdown in the port leads the party on a river voyage to visit the infamous Voller family who run the slave colony in the mountains. The visit quickly embroils them in scandal, intrigue, ancient feuds, mayhem, evil, and insanity.

Part 11 Plague Storm A devastating plague called the Rupture Blight threatens the port and indeed the entire coast. A vaccine or cure is needed to prevent catastrophe, but there are machinations afoot that have far greater ramifications and the party have to pick a side from two ancient enemies

Part 12 The Bretonnians Are Coming Fresh colony ships arrive in port after a less than successful sea crossing, they bring with them a prototype Imperial warship, and soon after, Jeordy Manarn’s Carnival of the Weird. Dare you see what uncanny oddities and startling exhibits of the strange and unnatural cruise the coast of Lustria?

Part 13 Trouble In Dead-Town The adventurers are entrusted with scouting the Bretonnian colony that is suspected of sponsoring the recent attack on Port Heldenhammer. Will their findings lead to war, or peace between the two settlements, and just what will they do about Dead-town’s latest inhabitant?

Part 14 Death to the Heathens A group of fanatic Sigmarite Clerics arrive in Port Heldenhammer, accompanied by a trio of Witch Hunters. Appalled at the lack of piety on display in a place that bears their Lord’s name, they commit to rectifying this situation. The peace of the Port is in jeopardy, but who will stand against them?

Part 15 The Unveiling Strangers in Port have an offer for Geschenk, one that may unite her with her lost past, but at what cost? Word comes from Paradis Vert - they have unwelcome visitors and need help, desperately.

Part 16 The Silent City The Slann are massing and it is clear that something has happened to Captain Winterstein of the Reiksguard. The party are asked to mount an expedition upriver, because their non-military appearance may stop the Slann acting immediately. Once the Captain is warned, they can bring him back, and with Reiksguard defending the port, should the hostile plants mount an attack, victory is assured. However, things have gone terribly wrong at the Slann city. The party find a scene of carnage and insanity, Klaus is far removed from the man they once knew, and they face a twisted choice where defeat permits victory.

Sorry for the necromancy but those links are not longer working. Does anyone have Fragment of Twilight parts to share please?

Thank you!

I've PM'ed you Graak. Check your inbox

Noely

Oooh, do you mind throwing me a PM as well? ;)

Edited by Ralzar

Oooh, do you mind throwing me a PM as well? ;)

PM Sent Ralzar

Oooh, do you mind throwing me a PM as well? ;)

PM Sent Ralzar

Don't suppose you can send them to me too, could you? (Fragments of Twilight campaign - you have all 6 parts?)

Well folks. I'm nothing if not resourceful. I have now managed to cobble together the entire collection. Yes that's right the ENTIRE collection. A combination of a couple of helpful folk and also the fact that the site though seeming to be down seems to operate a ludicrous bandwidth limit. But I persevered with that and the yahoo group listed on some of the websites pages This meant that I was able to sporadically download some of the files I wanted on consecutive nights and so on. Anyway the upshot is I am now in the position to send them to anyone who wants them. So if you do send me your email and let me know what you want.



Could you send me what you have?

I'm conscious this is a long shot but if anyone has Fragments of Twilight 5 and 6 that would be cool. I've pulled, well the Fragments from the Yahoo group but you never know someone may have more.

It's been awhile, but I'm glad to see people are still enjoying my stuff.

If you need any missing material, I still have it all on my external and I'd be happy to email it to any of you.

Roysten.

Hi,

could I ask you for your adventures? I would like to try them with my group.

Thanks!

Pivolil

Roysten Crow adventures, supplements, articles, artwork, campaigns, maps and fiction
Warpspawn (Skaven novel)
Realms of Sorcery (alternate edition)
Small Articles
Expanded rules for insanity, drinking, drowning, fighting under water, purring, swimming, vampires, weather, and a complete business gazetteer, and some small encounters.
Sky Leviathan (with artwork)
The Tainted Heart
The Wrath of Patnik
Lowebrau
Night of the Nosfera-trolls
Shadowgrounds
A Half Hearted Sigh
C.L.A.W.S
The Daemon of Dresschler
Death in the Fog
Fragments of Twilight Campaign
Part 1: Fragments of Twilight
Part 2: The Ulthuan Keys
Part 3: Blood Reign
Part 4: Drachenfels 2
Part 5: The Chaos Foundry
Part 6: The Shadow Crusade
Lustria Campaign
Part 1; Run Through the Jungle
Part 2: The Map
Part 3: The Ruin of Kwetzelle Sakatanaga
Part 4: The Quest of Lord Bathryll
Part 5: The Crimson Cutlass
Part 6: The Vault of Beeobitiknh
Part 7: T he Curse of Port Heldenhammer
Part 8: The Power and the Glory
Part 9: Spare the Rod
Part 10: Colony of the Damned
Part 11: Plague Storm
Part 12: The Bretonnians are Coming
Part 1 3: Trouble in Dead-town
Part 14: Death to the Heathens
Part 15: The Unveiling
Part 16: The Silent City
Part 17: A Dash of Genocide

Edited by roystencrow