Hey guys,
Im in Australia so my wave 1 hasn't arrived yet but have been doing some theory crafting. What do you think of this list?
Victory II Class Star Destroyer
Expanded Hangar Bays
Admiral Screed
Gladiator I Class Star Destroyer
Demolisher
Advanced Concussion Missiles
Engine Techs
4 x TIE Interceptors
Darth Vader Tie Advanced
Major Rhymer Tie Bomber
2x TIE Bomber
TOTAL - 296 Points
The idea is that with an Engine Tech demolisher - I can get a good hit in on a valuable target after alpha striking with a medium ranged bomber slingshot with the Vic II feat. Darth Vader, Rhymer and 2 TIE Bombers. (Activating 4 with expanded hangars). With Rhymer, my bombers shouldn't have to go out of activation range on their bombing mission so they can be a continuous threat that HAS to be dealt with. The rest of the force follows up this assault while frustrating the enemies attempts to take away the bomber threat.
Vader is there to escort the bombers and soak up as much damage as possible, while also being quite effective against ships himself. The TIE Interceptors run interference and try to disrupt enemy fighters, either being flung in during the squadron phase as as sacrifice to pin groups down or being controlled by spare squadron tokens/ commands from demolisher. They're also great at stopping bombing runs on my own capitals.
My ships close in and focus fire each enemy ship one by one following the same pattern - Bomber command to strip shields (can't use brace if it's just one damage each attack) and following up with close range assault from demolisher and (probably) long ranged fire support from the Vic.
Whaddyathink?