To respect KjetilKverndokken thread on the player aids I have started a new post on dice pools/d100.
Amketch said:
The d100 roll is just success or failure, yes you can interpret why you succeed or fail during roleplay but you only have the two basic results.
I will not go into the dice pool is better/worse, we will see how it will be.
But I have to disagree with the quoted statement.
d100 roll is:
1. yes/no - success/failure
2. degree of success/failure
3. doubles (can happen on either side success and failure)
So you can not only tell if you succeded, or not. You can tell how much you succeded, and if something special happened.
This may not bring the same amount of info as proposed dice pool mechanics, but it is more than just flat yes/no.
But apart from the success fail you have no mechanical effect, the degrees of success or failure can be interesting from a role-play point of view, I know that if I began to arbitrary tell my players that a particular action has tired them or lost time they would not be happy. The d100 roll to succeed/fail roll degree is irrelevant in the system same with doubles. Note I am basing this on first edition, I do not have 2nd, did that introduce critical fumbles on doubles?
I agree that we have yet to see the dice pool in any real action, but I am optimistic
).
The reason this guy keeps asking the same questions over and over and hates it when we ignore them and discuss what we want to, is because he is a Dutch games designer looking to see if it is worth cloning the WFRPv3 system
.