There has been some side talk in the 2015 REGIONAL RESULTS THREAD about partial points for big ships.
https://community.fantasyflightgames.com/index.php?/topic/174268-2015-regionals-results/
It was off topic from the main point of that thread, so I figured it was best to take the discussion elsewhere.
In that thread, the results for the Regionals are coming in and a huge majority of the winning lists are big, turreted ships. There have been a number of discussions that have spawned because of that such as how turrets have ruined the game or why aren't there more swarms? I don't really want to go into that. I don't want to bash turrets or to talk about what kills turrets and why they aren't around. To me, I want to focus on the concept of only big turreted ships winning Regionals. I don't think big turreted ships have ruined the game. I don't think they are too cheap. I don't think they are a problem in normal games. I think a simple glance at the results for 2015 Regionals shows you that something is wrong with the tournament scene.
Fortress lists is the concept that MajorJuggler coined for ships that "bank" all their points into one or two big ships. The idea is that you don't lose any points unless the big ship is destroyed. With a high PS, Engine Upgrade, and a good maneuver dial, a big ship can arc dodge and run away from combat to save it's points. When a big ship is "fat" with many defensive upgrades, it becomes quite hard to actually kill a ship that is just trying to run the clock out. This tends to favor big ships winning games by a wider margin than other lists. You can knock a ship down to 1 hull point, but if you don't kill it, you get nothing.
Is this a problem? Well, look at Regional results. If you want the game to be more than just fortress lists, then it is a problem. If you are fine with only having fortress lists fight each other for dominance, than you have no problem. I would like to think that the game should be robust enough that a variety of ships should be winning Regionals.
One solution that has been bandied about as a fix has been partial points for ships. The concern for math and complications and how many of your ships are damaged could make this a nightmare. I would say that since the problem is mostly in the big, turreted ships, that it would not be too bad to make the rule only to large based ships. For those that say there will still be complicated math to work out and all sorts of problems, I say that the solution has to be simple. It has to be easy to figure out and not that complicated. There should be no sliding scale of damage that offers up percentages. I think it should be half total of all hull/shield, rounded up. So, a YT-1300 with 8 hull and 5 shield has a total of 13 points. If you knock 7 points off the ship, it would count as partial points. So, that YT-1300 that loses all shields and then 2 hull would count. It can't be hull because then you get into a debate about how much shield vs. hull and how it favors some ships over others. Just make it the total. Well, what about ships that regain shields? Easy. Just count the total at the end of the match. 6 hull with 1 shield back means there over half the points are there and you don't get partial points.
What does partial points mean, anyways? I think something simple needs to happen. You get half the total points value of the ship, rounded down. So, if a big ship is knocked below half and is worth 61 pts, you give up 30 pts. By making it only big ships and by just cutting it in half, you don't have to do a lot of crazy math to make it happen. What's the most big ships that you can have in a list? I think 3 is the highest, and it's not that difficult to divide by 2 three times. Also, if it were made official, I'm sure that all the list generating apps could easily be tweaked to actually show half points for any large based ship. I mean, is it really that hard?
My 60 point Fat Han vs his 62 point Fat Han. If I'm half dead then he still wins on time even with 1 HP remaining on his ship, half points does nothing to fix the problem.
And if the 62 point Fat Han goes up against a 64 point Fat VT-49, then the VT-49 wins instead. Half points is better than what we have, but it only moves the goalpost.
Full-out partial points would be much better, but would require a better scoring sheet, and ideally tournament software built in to support it. The latter is unlikely to happen from FFG.
Yes, these situations are true. I do assert, though, that half points is better than what we have. I think that there could be enough of a shift in the game and also in the consciousness of hard core tournament types that it should move the game back to a greater balance. Will it make big turreted ships unplayable? Oh, no. Will it negate the problem with points fortresses? Somewhat. I think it's a conservative change in comparison to all the possible changes. That's good, though. We moved from SoS to MoV and it was an improvement. Why not improve the situation further?