No long explanations. Just quick and dirty. Only that much: For this approach I started asking myself why would I equip a X-Wing with Proton Torpedoes? This lead to the following approach.
The best part of this fix would be that it could be done by an errata only, just add those two general rules:
"When attacking with torpedo upgrades, if your attack hits, you may add 1 [hit] result to your roll."
"When attacking with missile upgrades, you may change 1 of the defenders [evade] results to a blank result."
Since in general torpedoes were made to hunt the whales, while missiles were made to take down small and agile vessels. So this fix should cover this aspect as well.
I wonder how this would affect the cost efficiency of ordnance.
Would ordnance become worthwhile or even OP?
Maybe a friendly Mathwinger could tell this?
Edited by TheRealStarkiller