As anyone who read my post on house rules will be aware our group is getting a little stuck with people being unable to get out of the brig even once both cylon players are revealed.
We have had one game where the cylons were able to keep the two non pilot human characters in the bring for 2 turns once they were both revealed.
This wasn't much fun for the brigged players aqnd the cylons players felt lame for locking players out of the game to win.
I light of this I have suggested to our group that revealed cylon players should not be allowed to contribute skill cards to checks to get out of the brig, this makes it simpler for the human players but they still have to chuck in higher value cards to make sure as the destiny deck will still make getting out less of a surity but it does stop locking player out of the game whilst i nthe brig.
Eg of this is Roslin in the Brig, she has lost the presidency and has already used her once per game ability. She can sit in the brig exec ordering others around (less fun every turn you do it) or she can discard 3 cards to try and get out and possibly fail if the other players are pilots or in the brig themselves.
Thematically this makes it harder for revealed cylons to affect the inner working of the fleet and makes it harder for them to get the other cylon player out of the bring to blow up, more-over it provides and incentive to the unrevealed cylon to stay unrevealed, they can wreak havoc on brigged characters.
Let me know if you have found the same problem or if we are just overreacting.
Thanks