Critique my Incredible Regionals List

By Endman, in X-Wing Squad Lists

Here it is, friends. It's Y-Wing time. This is what the meta needs, this is what the players crave.

Drea Renthal (22)
Ion Cannon Turret (5)
R4-B11 (3)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Ion Cannon Turret (5)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Ion Cannon Turret (5)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Blaster Turret (4)
R4 Agromech (2)
BTL-A4 Y-Wing (0)
Total: 100

Now, I am a total noob, so my advice is probably completely worthless, but I will throw it out there anyways.... It would appear to me that for at least one y you should leave the turret full 360. Would be a sweet way to counter any arc Dodgers u run up to. My limited experience tells me it should b one of the ion turrets, but whatever. My $.02

Now, I am a total noob, so my advice is probably completely worthless, but I will throw it out there anyways.... It would appear to me that for at least one y you should leave the turret full 360. Would be a sweet way to counter any arc Dodgers u run up to. My limited experience tells me it should b one of the ion turrets, but whatever. My $.02

That's probably a really good idea, come to think of it. It might be a better deterrent for the Blaster Turret to be 360 though, and with R4 Agromech it doesn't lose the damage output that one of the Ion Thugs would without BTL-A4.

I have taken my list against a very similar list to this once and got Butt Pumped pretty quickly.

In saying that now I know what to look for its not that hard to work around it. look out for flankers. Its nice having two shots out the front ARC... but you need to get in arc. focused attacks at short range will burn this list real quick. Any high agility arc dodger with a good pilot will Bait and Flank this quick sticks.

Now, I am a total noob, so my advice is probably completely worthless, but I will throw it out there anyways.... It would appear to me that for at least one y you should leave the turret full 360. Would be a sweet way to counter any arc Dodgers u run up to. My limited experience tells me it should b one of the ion turrets, but whatever. My $.02

What he preaches.

Yeah I would take the title off the blaster thug. Since you fire your primary first, and absolutely NEED to save your focus for the blaster, your 2 die primary will be rolling naked dice more often than not.

I'd rather keep the 360 degree arc on the blaster and have a more consistent synergy.

I'd take the BTL-A4 title off Drea and the blaster turret Y-wing.

With R4-B11 Drea can get very stressed very fast if she wants to, by doing a continual cycle of target locks. However having shots is dependent on having people in her front arc, something that is easy to avoid. Taking off the title and leaving her as a turret with give her a LOT more shots.

The Blaster Turret's focus requirement means you don't want to be k-turning at all - and without a k-turn you'll have a lot fewer shots without the turret.

Alright, I've taken the recommendations thus far and modified the list to this:

Drea Renthal (22)
Ion Cannon Turret (5)
R4-B11 (3)
Syndicate Thug (18)
Ion Cannon Turret (5)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Ion Cannon Turret (5)
BTL-A4 Y-Wing (0)
Syndicate Thug (18)
Blaster Turret (4)
R4 Agromech (2)
Total: 100
Alternatively, I could replace one of the Ion Thugs with N'Dru + Lone Wolf + Cluster Missiles for no other reason than it adds a wildcard element to the list.