Edit: title should be Lost Realm deck. Don't worry, I did get my discarded cards back after playing Deadmen's Dike, they were not lost permanently. .
Well it's not a Dunedain deck, but it can make it through all the scenarios without modification, although each scenario can be very challenging, so wining is never a guarantee if the encounter deck throws a curve ball.
The following deck is a hero combination I never tried before, and it seemed to be well suited for the scenarios.
Elrond, Beregond, and Glorfindel sp.
There are only 5 lore cards in the deck, but Warden of healing is probably the most important for these scenarios especially the 2nd. Asfaloth, as usual helps out with location control.
For Elrond, I decided to not include Vilya, and steered clear of that strategy. Early in scenarios he'll be questing, but in later rounds when there are sufficient allies for questing, I'll hold him back to either defend, quite handy on Deadman's or to add a bit of attack. Putting an unexpected courage on him is great, but the first one should go to Beregond.
Here's the deck, my hunch is it would do pretty well on some of the older scenarios, but have not tired it. All cards in the deck cost 2 or less.
Deck Created with CardGameDB.com The Lord of the Rings Deckbuilder
Total Cards: (50)
Hero: (3) threat - 28
1x Glorfindel (Foundations of Stone)
1x Elrond (Shadow and Flame)
1x Beregond (Heirs of Numenor)
Ally: (16)
3x Ethir Swordsman (The Steward's Fear)
3x Galadriel’s Handmaiden (Celebrimbor's Secret)
3x Warden of Healing (The Long Dark)
3x Silvan Refugee (The Drúadan Forest)
3x West Road Traveller (Return to Mirkwood)
1x Arwen Undomiel (The Watcher in the Water)
Attachment: (20)
3x Light of Valinor (Foundations of Stone)
3x Rivendell Blade (Road to Rivendell)
3x Spear of the Citadel (Heirs of Numenor)
3x Gondorian Shield (The Steward's Fear)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Unexpected Courage (Core Set)
2x Asfaloth (Foundations of Stone)
Event: (14)
2x Behind Strong Walls (Heirs of Numenor)
3x Elrond's Counsel (The Watcher in the Water)
3x Hasty Stroke (Core Set)
3x Foe-hammer (Over Hill and Under Hill)
3x A Test of Will (Core Set)
Side Quest: (0)
I'm pretty satisfied with it. I was looking to make a deck that could handle all the scenarios without modification between each. Taking out Mathoms and Foe-hammers for Deadman's might help, since drawing cards during the scenario is not too wise, but I sometimes do if my hand has gone sour.
After looking at which sets the player cards came from, I was not surprised to find that all of them except one Galadriel's Maiden (could easily be replaced,) came from HoN cycle and earlier.
I tried many attempts at using some of the new dunedain cards, but could not find a deck to make it past the 1st and 2nd scenario. I did not try a Silvan theme yet from last cycle. The above deck continues to rely on the power cards of old to meet the new challenges. I'm either in a rut or have not figured out how to use some the newer card combinations. Maybe both.
Questions, comments, and suggestions welcomed.
Edited by Tracker1