Mission Structure for the custom Dark Forces campaign mentioned below in the forum.
Two missions are missing from story mode:
Jabba's Revenge will be reworked into Kyle's side mission.
Stowaway will be reworked (heavily) into Jan's side mission.
Dark Forces was entirely linear. In order to proceed to the next mission you needed to fully complete all mission objectives. Failure, as they say, was not an option.
For this campaign, I'll be rewriting the plot a little to allow for failures. For example, in the first mission, the heroes need to find the Dark Trooper prototype weapon within a certain number of rounds. If they succeed, they track the weapon to a Research Facility on Fest. If they fail, Alliance command will send them off after the lone remaining lead, a rumor of an Imperial weapons engineer hiding on Anoat.
Unlike the main campaign, the "happy path" and "failure path" share some missions beyond the first. Starting conditions for these shared missions will be based on which mission you came from and whether you succeeded or not.