Paragon doesn't seem that good

By Cuthawolf, in Star Wars: Armada

I'm perplexed here guys, help me out.

I realize that marrying Paragon to a Concentrate Fire command lets you throw two extra black dice n an attack when you would normally be throwing no black dice at all. However, as a general rule the Imperials have significantly more black dice than we do on average, so closing down to short range seems to be playing to THEIR strengths and not the Rebels. With or without Mon Mothma, it always seemed to me like you want to be dueling at Long or Medium range with the Imps, and closing to short is a terrible decision.

So I feel like I'm missing something. What do you guys like so much about this title? Also: Does it have to be the Paragon itself that's already fired on the target? Or does it count if another ship in the fleet has already attacked them?

Its your ship's second attack on the same target, and the black dice are added to the roll. That means range does not mean a thing! :)

I'm perplexed here guys, help me out.

I realize that marrying Paragon to a Concentrate Fire command lets you throw two extra black dice n an attack when you would normally be throwing no black dice at all. However, as a general rule the Imperials have significantly more black dice than we do on average, so closing down to short range seems to be playing to THEIR strengths and not the Rebels. With or without Mon Mothma, it always seemed to me like you want to be dueling at Long or Medium range with the Imps, and closing to short is a terrible decision.

So I feel like I'm missing something. What do you guys like so much about this title? Also: Does it have to be the Paragon itself that's already fired on the target? Or does it count if another ship in the fleet has already attacked them?

Paragon has to have fired; however, you do not have to be at close range to use black dice. They can be used even at long range. The dice are added after the determine range step, and Paragon contains no stipulations on the range you can add the dice.

Ahhhh, now see that makes WAY more sense to me now. Thanks very much guys :)

Paragon is basically a cheaper, yet more effective enhanced armaments, as most of the time you'll have a double arc on the same enemy ship anyway with your sides. A black die is a lot better than a red in pure damage output.

It's really more like a cheaper Expanded Launchers that can be used at Long Range and any arc. Paragon is amazing especially when combined with X17 Turbolasers and Advanced Gunnery.

Edited by Darth Ruin

It turns out that I'd been misreading this card - I forgot that "you" on a ship upgrade means the ship in question rather than the controlling player.

It's really more like a cheaper Expanded Launchers that can be used at Long Range and any arc. Paragon is amazing especially when combined with X17 Turbolasers and Advanced Gunnery.

This, This, and again This!

Think of Paragon as Opening Salvo for second player. You get any color you want (this case black only) and can modify it with a CF dial

I think the question for me will be how hard is it to get both shots from the ship onto the same target (without relying on pulling the right mission)?

I think the question for me will be how hard is it to get both shots from the ship onto the same target (without relying on pulling the right mission)?

easier depending on how much practice you have and how large the enemy is

basically, any ship base that is caught in the line between your side and front/back arc is about to get paragoned

My Assault Frigate has you in its front and side arcs. Prepare to be.. *puts on shades*... Para- gone .

I'm sorry.

My Assault Frigate has you in its front and side arcs. Prepare to be.. *puts on shades*... Para- gone .

I'm sorry.

YEEEEEEAAAAAAAAHHHHHH!

In my somewhat limited experience, it's not that hard to get two arc's on a target. Especially something as big as a VSD. When you have ISD's out it will be even easier.

Paragon also is good with that objective that let's one player double tap?

In my somewhat limited experience, it's not that hard to get two arc's on a target. Especially something as big as a VSD. When you have ISD's out it will be even easier.

and it will probably be necessary :P

seriously, those things are ridiculously huge, somehow have an evade action, and will pack 14 goddamn hull with Motti :o

Paragon also is good with that objective that let's one player double tap?

No, it's obscene. With it. Amazing really. If you're running Paragon that should be one of your objectives.

Paragon also is good with that objective that let's one player double tap?

zombieland_rule_2_by_nutmeg104.jpg

In my somewhat limited experience, it's not that hard to get two arc's on a target. Especially something as big as a VSD. When you have ISD's out it will be even easier.

and it will probably be necessary :P

seriously, those things are ridiculously huge, somehow have an evade action, and will pack 14 goddamn hull with Motti :o

The ISD has Evade? Whaaaaaat?

in the spoilers yeah, ISD is coming with an evade token (swiggly arrow)

It's probably less the ISD going vroomm~ and more it just batting a long range shot aside with its giant phallic front

Edited by ficklegreendice

Might be to show how strong its shields are? Like less of an evade, more of an absorbed attack with no damage?

"our cruisers can't repel firepower of that magnitude!"

should'a flown an ISD, *****

Might be to show how strong its shields are? Like less of an evade, more of an absorbed attack with no damage?

I'm not sure about that… It's beginning to stretch things when we have to re– define what tokens are already doing. You'd have to go through all kinds of mental gymnastics to make this work:

"From long range our shields are strong enough to absorb the attack!"

"From medium range, our shields are kinda strong enough to absorb the attack, if the winds are blowing right."

"From short range, why aren't our shields absorbing the attack? No, their weapons aren't more powerful this close to us, they're nothing more than lasers and they don't hurt any more than usual."

"Admiral, I've analyzed the attack patterns and noticed that our Imperial– class Star Destroyer is more nimble than that smaller, faster, more maneuverable MC80. I don't know why, either."

Adding an Evade token to the ISD just seems wacky to me. That gives the ship five defense tokens it can use, and no other ship has had more than three so far (the Ackbar delivery system will have four, though). FFG has covered up the defense token matrix on the ISD while they didn't do that on the MC80, so something's up with that.

There's no mental gymnastics. Tokens work differently for different ships with the same results.

I suspect the ISD1 and ISD2 defense grid looks like this:

Brace, Redirect, Redirect, Contain.

That Evade is almost certainly some sort of upgrade card. Possibly even Vader's ability. Might even not be for ships, and be like a 'Squadron Facilities' card that gives Evade token to a squadron or something.

Edited by Killionaire