Flying Prince Xizor and a Z-swarm

By heychadwick, in X-Wing Squad Lists

Prince and the New Power Generation

Xizor w/ VI, Virago, FCS, Inertial Dampeners, Autothrusters, and Flechette Torpedo

5 x Binayre Pirates

I'd like to hear your input on such a list. Does anyone think it has a chance?

This is a pretty common list, actually. My real problem with it is that it can get into trouble against super agile ships, since you don't have any 360 firing arcs. Considering that this many ships already has a strong game vs. large base ships, I might cut a Z and the Flechette Torpedo and focus on upgrades all around.

Maybe move the Binyare Pirates to Black Sun guys for advantage against PS2 swarms and add some Hot Shot Blasters and/or Feedback Arrays, to give arc dodgers something to think about. Even against big ship builds, the Hot Shots come in handy. There's always one turn where those Zs lose arc on a turreted ship, and keeping all your attacks can be huge. Just my two cents.

I think its great but would drop the torpedo for something else.

I think its great but would drop the torpedo for something else.

The only thing I could really see dropping the torpedo for would be a two point initiative bid.

Edited by WWHSD

What about Feedback Array on a Z instead of flechettes?

1 Feedback Array isn't going to make much of a difference I think. Really its just going to paint a bulleyes on one of the Zs. That will be targeted first. I think a Fletchette is a decent option really. You can give Xizor a bit of control in the late game against an opponent. He shouldn't be hurting for TLs with FCS. Only other thing would be to give two Zs Dampeners. Might help with some blocking.

Looks like I will be running something very similar for regionals since the Raider won't be coming out:

Xizor + VI + ATs + Virago + FCS + Dampeners

Thug + ICT + BTL-A4 + R4

BSS

Binarye X 2

Not sure whether I want to drop the R4 for another BSS or not. Basically a similar build but with a warthog Y in place of two Zs.

Actually, I think the Fletchette is for early game. Throw that stress on an already stressed Soontir and your Z's might actually be able to hit him. Either that or on Bro Bots to help control where they can go (no S-loop) at a crucial time.

Heychad my man! long time!

Howz about

Xizor + title + flec + FCS + shield + ID + PTL

2 x BP w/FA

1 x BSS w/FA

1 x BSS

100pts

You keep your Flec and get 3 feedbacks...just a thought

Cheers Bro!

Heychad my man! long time!

Howz about

Xizor + title + flec + FCS + shield + ID + PTL

2 x BP w/FA

1 x BSS w/FA

1 x BSS

100pts

You keep your Flec and get 3 feedbacks...just a thought

Cheers Bro!

Personally, I'd rather have the extra ship than the feedbacks, but YMMV and all.

I like the idea of flechette, actually. It has game against troublesome ships such as Soontir, which can be blocked to oblivion but wouldn't hurt to have insurance against :)

I don't think a single feedback is super useful as anything other than dice insurance or painting a sloppy Biggs over your Z-95's name.

If you feel up for it, though, 4 Blacksun + feedback = 5 naked Pirates.

I like the idea of flechette, actually. It has game against troublesome ships such as Soontir, which can be blocked to oblivion but wouldn't hurt to have insurance against :)

Counter point:

Any decent Soontir pilot who is target locked by Xizor loaded with Flechette torps is not going to PTL. Instead he will get out of arc/range or focus.

The torp might do some damage if he's hit, except it's Soontir so there is a decent chance it will not. You're just going to give him a single stress and he's going to get a focus for later attacks, which often accomplishes the same thing as him using PTL; he will get multiple tokens.

You could make the argument that you are limiting his mobility or slightly impairing his turtling ability by losing an action, but you are only going to do it once and it will be a moment of Soontir's choice, especially since this list is @ 100.

This is why Rebel Captive isn't a hard stop for Soontir either. He just gets a free focus token after taking the shot. He does lose one action, but he doesn't get double stressed because he doesn't PTL when he shoots first at a ship with a captive.

Flechette torps aren't bad or bad in this list, they just don't counter Soontir well since he benefits from a single stress.

Edited by JFunk

counter counter point: a Soontir without PTL trigger doesn't scare me in the slightest :P

it's just a PS 9 alpha squadron essentially :lol:

obviously, you're not going to flechette him unless he triggers PTL. If he doesn't, then at the very least your 2 point upgrade cancels his 3. Unlike rebel captive, it's completely up to the controlling player to trigger.

There are only two problems with flechette

1.) one shot

2.) 4 hull limit (so sadly does diddly to dash)

but considering Xizor is not a control ship at all, being able to dish out any stress reliably is a pretty decent benefit

Edited by ficklegreendice

Counter counter coun... ah forget it!

If you choose to keep the TL on Soontir and not chase him, then you lose the FCS TL on other ships. If you do chase Soontir waiting for him to PTL, then you are using 40 points to chase 35, and baiting ship's attention away from the rest of the squad is an amazing benefit one gets when Soontir is in a list.

The opportunity cost is much higher than just the two point Torpedo.

Again, I'm not trying to dissuade you from the card; I am only letting you know that it will not often accomplish your stated purpose for bringing it.

If you want to counter Soontir with Xizor in this list: you are likely going to do better with a 2 point PS bid, so you reliably get to chose to move after he does, than by taking a Flechette Torp.

Edited by JFunk