So the most complaint going on is "omg tools, we have always done it without them killz" or something like that.
But how many have actually tried storytelling tools at all?
How will it help the story -and I'm thinking mostly for experienced groups that have played tons of rpg. Do you even see the ways to use the different tools, or even try?
The Dice
These tools are not just success counters anymore, but storytelling tools, that gives power to players wanting to and in my opinion needing to be part of the fiction. The show if you make or not make it, and how things go right and how things go very wrong. They will stimulate and help in creating fast fiction that does not make the Story-Guide sit and do everything (if you are not using GM's, and scenes walk around the table to each player this will be a great tool).
Tension Meter
Helps creating mechanical effects to in tension drama and be a pressure meter that show how the group is doing psychological. When its getting bigger, well, the characters should be more irretated and so forth. Until it boils over and the characters find a way to accept the way things are and makes up for the tension.
and so forth.
Thoughts people - how can the new tools create fun story elements that help create fiction - and even be great tool for experienced multi game groups.
thanks.