I'm currently running the Darkstryder Campaign and I had concern. I don't recall reading an official number of proton torpedoes carried by the FarStar. Any suggestions for a good number? I'm going for a count big enough to get the players through the official campaign without running out. But small enough they aren't tempted to resolve every space encounter with a torpedo barrage. I suppose I could just declare them out one day, but I'd rather not have to suddenly shoehorn in an adventure to acquire more, and would instead be able to just wait till they run low and make the acquisition more organic, if it's even necessary....
For those unfamiliar, the campaign follows the crew of a modified New Republic corvette (with a small fighter contingent) as it pursues an Imperial Moff deep into not-so-charted space out in the far rim. It has about 16 official adventures, with enough gaps the GM is required to fill that the total adventure count will likely be around 20-25 with a large multi-session conclusion. Of the official adventures I count roughly 11 (including the finale) that will have space battles, and two of those involve precision torpedo hits (space battles 8 and 9 IIRC)
Limited resources is a campaign theme, with several adventures based heavily around getting food, replacement parts, and good navigational data. So I feel ammo should be a concern, at least when we start talking Proton torpedoes....