Here is a question about Garm, is there any way to "dump" command tokens before he assigns new ones on turn 5, or do you need to prepare for it on turn 4?
The Assault Frigate is Overpowered
Thanks Mr fickledice. BTW with my experience in this game, red dice love giving me 4 blanks, so maybe you should make an alt account for Armada XD. Or would that be blue dice? Hmm....
Garm is good, but i dont think he plays well in my playstyle. Too each their own! Being hyper agressive from turn 1 and slugging it out at turn 3 seems like a good way to use him.
I agree with the lowest skill floor! Helped with my first few games pretty well! But runnng "all the dice" para build with the right objectives seems to be very capable.
Here is a question about Garm, is there any way to "dump" command tokens before he assigns new ones on turn 5, or do you need to prepare for it on turn 4?
Prepare for it. Use them, do as much damage as possible and then grin at your opponent, when Garm refreshes the pool of pain.
Edited by JochmannThanks Mr fickledice. BTW with my experience in this game, red dice love giving me 4 blanks, so maybe you should make an alt account for Armada XD. Or would that be blue dice? Hmm....
Garm is good, but i dont think he plays well in my playstyle. Too each their own! Being hyper agressive from turn 1 and slugging it out at turn 3 seems like a good way to use him.
I agree with the lowest skill floor! Helped with my first few games pretty well! But runnng "all the dice" para build with the right objectives seems to be very capable.
nah, I'd definitely change my name to fickleantisquadronbatteries
had two escort frigates and an mk2-A open up on a clump of ties and kill...nothing ![]()
also on Sunday, had two x-wings attack two different one health interceptors. 0 damage, followed by 2 damage counter-attacks.
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But it was also a good example of the fattie's skill ceiling. The paragon got shot a grand total of never, but it was also ******* around for the majority of the game being generally ineffectual due to my incompetence. This left the poor Haven to get blown apart by ACM Insidious ![]()
Fortunately, he had Skreed spamming squadrons (alteration!) to enable a full compliment of howlrunner interceptors and rhymer bombers which, coupled with an obstacle rich center of the table, led to red dice from both fatties taking him down ![]()
And a skreed Victory kited out for squadron support was worth more than Gallant Haven
...but not after the addition of the x-wings and their amazing rolls ![]()
I was concerned about the AF being OP. just looking at it stock, it has 2 more shields than the Vic and only 1(?) Fewer dice in a combined forward and side arc comination, ouch, oh, and it is faster. Yes, it has less hull but, you gotta get through the shields first.
In the end, it will come down to how the imps build their fleet, probably have to construct loads that throw as many dice as possible. It is going to be interesting trying to deal with this threat, but the Empire will prevail!
The fattie has a weird feel compared to the Victory
the Victory has incredible squadron potential because of the speed of ties, and it's got that "you get in range of my front arc are you're gone" thing going for it. It's got this great little "steamroller" vibe going for it, if steamrollers were known for flinging angry hornets at you
The Fattie is...idk. It's very stable I'd say, with that huge side arc sporting a neb b's worth of dice and being very safe in general between good speed and chunky defenses. But it's not really scary until you get two arcs on the same target (esp with Paragon, **** thing hits as hard as a victory
) and doing so is surprisingly difficult.
A Fattie, like every ship, has to respect the Victory. It's chunky, but nothing wants to be taking 6 dice to any arc. It's surprisingly similar for the gladiator, both Star Destroyers just have a much higher damage potential unless the fattie manages to enable Paragon (an extra 3 dice from a fattie at medium range smarts!).
petal and pedal are not the same thing OP.
flowers have petals, vehicles have pedals.
petal and pedal are not the same thing OP.
flowers have petals, vehicles have pedals.
Oops, your right
petal and pedal are not the same thing OP.
flowers have petals, vehicles have pedals.

Strongly disagree with you.
The fattie has a weird feel compared to the Victory
the Victory has incredible squadron potential because of the speed of ties, and it's got that "you get in range of my front arc are you're gone" thing going for it. It's got this great little "steamroller" vibe going for it, if steamrollers were known for flinging angry hornets at you
The Fattie is...idk. It's very stable I'd say, with that huge side arc sporting a neb b's worth of dice and being very safe in general between good speed and chunky defenses. But it's not really scary until you get two arcs on the same target (esp with Paragon, **** thing hits as hard as a victory
) and doing so is surprisingly difficult.
A Fattie, like every ship, has to respect the Victory. It's chunky, but nothing wants to be taking 6 dice to any arc. It's surprisingly similar for the gladiator, both Star Destroyers just have a much higher damage potential unless the fattie manages to enable Paragon (an extra 3 dice from a fattie at medium range smarts!).
I like this analysis.
The Guppie is almost a glass cannon, in that it does much better if ignored but can't really handle direct confrontation like a Vic. You can absolutely steamroll a Vic into the middle and change the entire dyanmic of the game because it creates a question your opponent has to answer.
As scary as a God-Fearing Guppie (Paragan AFMK 2) can be, it struggles to maintain that kind of presence. It doesn't have an "Ah, get out of the way" arc like the Vic and requires more ship synergy to be effective. Consider that on a bad die roll, two Vics can wipe it from the board. As said by Fickle, you gotta respect the Vic, whereas the Guppie needs more finesse.
Fun ship though
Not OP, but definitely fun.
Know what crushes an AF2? Freaking ACMs.
Ran a Gladiator up into range of a AF2 circling my VSDs. ACMs will avoid the biggest pains of the thing: All of it's defense tokens! At close range, Evade doesn't work or half-works due to Mon Mothma. Redirect doesn't truly work since ACMs splash the other shields anyway, making them a bit more limited. Brace won't reduce the extra 2 damage from ACMs. When you have a double arc, the (strong) potential for 4 unavoidable bonus damage is enough to wreck an already battered AF2.
The Fattie is...idk. It's very stable I'd say, with that huge side arc sporting a neb b's worth of dice and being very safe in general between good speed and chunky defenses. But it's not really scary until you get two arcs on the same target (esp with Paragon, **** thing hits as hard as a victory
) and doing so is surprisingly difficult.
Thats almost exactly how i would describe it. It is a very stable ship, its reliable and has no obvious weaknesses. Its not the best in any single category but its balance of damage, speed, and durability make it my favorite ship so far
Know what crushes an AF2? Freaking ACMs.
Ran a Gladiator up into range of a AF2 circling my VSDs. ACMs will avoid the biggest pains of the thing: All of it's defense tokens! At close range, Evade doesn't work or half-works due to Mon Mothma. Redirect doesn't truly work since ACMs splash the other shields anyway, making them a bit more limited. Brace won't reduce the extra 2 damage from ACMs. When you have a double arc, the (strong) potential for 4 unavoidable bonus damage is enough to wreck an already battered AF2.
Can confirm this is how I lost a shield monster.
Killionare is correct, Assault Concussion Missiles are deffenatly a beast against AF2's. Good thing there is only one gladiator title to make that viable, or I would be sweating.
I have gotten lucky and rerolled out all black crits so far.
Edited by Corellian CorvetteKillionare is correct, Assault Concussion Missiles are deffenatly a beast against AF2's. Good thing there is only one gladiator title to make that viable, or I would be sweating.
I have gotten lucky and rerolled out all black crits so far.
If the imp is first player insidious or a generic glad will be great to. but the imp has to be be first player otherwise, yes the second gladiator is going to be useless...
Now just imagine Home One, several MC30's, and the Space whale
Killionare is correct, Assault Concussion Missiles are deffenatly a beast against AF2's. Good thing there is only one gladiator title to make that viable, or I would be sweating.
I have gotten lucky and rerolled out all black crits so far.
It's elements of the game like that that make me question the idea of the ship being OP. If the ship is being used an awful lot in any given metagame, opponents will simply build around it and the strategy it uses. Given that wave 1 just hit too.
I feel like this needs to be said
ACM gladiators are not a counter to fatties
ACM gladiators are a counter to everything including fatties :
seriously, those things are terrifying
I feel like this needs to be said
ACM gladiators are not a counter to fatties
ACM gladiators are a counter to everything including fatties :
seriously, those things are terrifying
Killionare is correct, Assault Concussion Missiles are deffenatly a beast against AF2's. Good thing there is only one gladiator title to make that viable, or I would be sweating.
I have gotten lucky and rerolled out all black crits so far.
opponents will simply build around it and the strategy it uses. Given that wave 1 just hit too.
I think that begs the question, what is the ideal build type for beating multiple Frigates?
Bring your own frigates?
I would say bombers, but the speed of three and 45° turn prevents takling of the target.
Unless you have Tie Bombers....
rhymer and engine tech gladiators so far scare me
you still can't **** around with victories even as a fattie, front arc shots will ruin you
haven't played versus any rebs yet, but I'm almost positive that Corvettes will easily win at range point per point
Edited by ficklegreendice
petal and pedal are not the same thing OP.
flowers have petals, vehicles have pedals.
Strongly disagree with you.
You'd have to flip that one on its side to put a brick on its petals, though.
Hey there Corvette! You sonofagun...
I'm the guy you beat 4 times!
I have to say, your success with those MKII's was do to my own lists short range. Two Victory 1's and a Gladiator, what was I thinking? The Gladiator did some work but got shot down by the end do my hyper aggression with it. And I caught your "Shield" setup so out of position.
But the really big issue my list had was taking Screed. With Mon Mothma and ECM you were always able to make Screed's crits a non-issue.
That said, I think MKII, while they might not be over-powered per-say, are just better than Victorys. Here is what I mean: