Scum Build(s) - Feedback Request

By Griffon78, in X-Wing Squad Lists

I hope to personally test each of the following Scum builds over the next few weeks, but I'm looking for feeback from the community as to viability, possible tweaks, etc.

Build 1 (5 Ships, 100 Points)

- Torkil Mux (HWK-290) with Autoblaster Turret and K4 Security Droid

- Syndicate Thug (Y-Wing) with Blaster Turret and R4 Agromech x 2

- Black Sun Soldier (Z-95) with Inertial Dampeners x 2

Build 2 (3 Ships, 100 Points)

- Kavil (Y-Wing) with Opportunist, Blaster Turret, and R4 Agromech

- Palob Godalhi (HWK-290) with Lone Wolf, Blaster Turret, Engine Upgrade, K4 Security Droid, and Moldy Crow

- Laetin A'Shera (M3-A) with Stealth Device, "Heavy Scyk" Interceptor, and Heavy Laser Cannon

Any and all feedback/suggestions would be appreciated, for only having just over a month's experience in X-Wing under my belt, it's very likely that I'm not considering something. Appreciate your time for reading/responding.

Edited by Griffon78

Part of me was really hoping this was a pun and you had people with Feedback Arrays.

Anyways, I'll look more into Build 2 as it meshes with my style a bit better. Main thing I see is to pull Opportunist off of Kavil. His PS is too high to get any real good use out of it, you want Opportunist on your last shooter because it forces your opponent to decide on whether it's better to eat the damage now to save the token or spend it and hope there's no extra damage later. Next up would be taking the K4 off of Palob. You just have so few options to be able to use it. Yes Engine upgrade helps mitigate that, but you might as well of picked a faster maneuver and then used a Targetting Computer to get TL for 4 points less.

The other problem that I really see is this list is very squishy. You don't have enough arc-dodging capability to mitigate the damage you're going to take. I'd strongly suggest downgrading quite a bit of your force to get another Y-Wing in there. Maybe something like:

Palob

- Blaster Turret

- Recon Specialist

- Moldy Crow

Laetin A'Shera

- Stealth Device

- Heavy Scyk + Heavy Laser Cannon

Syndicate Thug

- Autoblaster Turret

Syndicate Thug

- Autoblaster Turret

It's kind of a mix between your two builds, see if it matches your style.

Thanks for the response and ideas, rabid1903. Follow-up question: Would it be advantageous to downgrade Laetin down to Spacer (losing the innate ability, but freeing up a few points) to add Unhinged Astromechs to both Ys for additional green maneuvers and then 2 points for something Illicit on Palob?

I wouldn't downgrade him because he gives you more tools in the fight you may need. Agi 1 ships like the Y-wings above can go down very quickly to swarms. Laetin gives you a great defensive ability against swarms, which gives him time to just melt them with his HLC.

The Y's do hurt in the mobility department, but the goal of the Autoblaster turrets is to at least partially make up for this. They create some nice bubbles that an opponent isn't going to want to send any maneuverable ships into. They need to stick kinda close to Palob though in order to give some overlapping firing arcs.