• Death Merchant - a GR-75 medium transport owned by the scavenger Arns Grimraker.
• The Bloody Credit - a GR-75 medium transport that was used as a slave ship during the early years of the Galactic Empire.
• Vasudra - a Gallofree Yards GR-75 medium transport owned and operated by the Azzameen family.
• AZ 380 - a Gallofree Yards GR-75 medium transport in the service of Twin Suns Transport Services and the Azzameen family.
I hadn't noticed GR75 titles didn't say Rebel Only. With a PS4 and an illicit slot, even though crew selections are limited right now, I'm still leaning towards 32 cost. I don't think you have to remove anything to add weapons, it's not like you are trying to keep the mass of the hull the same. At most use one cargo slot for the space of all gunnery chairs perhaps.
I'm still considering title ideas that allow for:
• Crew slot
• Turret slot
• Canon slot
• System slot
• Bomb slots
• non-Huge modifications
• Target Lock action
Current Cargo:
• Backup Shield Generator - spend 1 energy to recover 1 shield
• Comms Booster - remove all stress / assign 1 focus token to that ship.
• EM Emitter - When you obstruct an attack, the defender rolls +3 defense dice
• Engine Booster - spend 1 energy to execute a white Straight 1 maneuver
• Expanded Cargo Hold - draw a damge card from fore or aft Damage deck
• Frequency Jammer - unstressed ship range 1 of jammed ship recieves stress
• Shield Projector - spend 3 energy to force enemy to attack you instead
• Slicer Tools - spend 1 energy to cause stressed ship to suffer 1 damage
• Tibanna Gas Supplies - You may discard this card to gain 3 energy.
• Ionization Reactor - Spend 5 energy / each other ship at Range 1 to suffer 1 damage / 1 ion token.
Illicit Upgrades
• "Hot Shot" Blaster
• Dead Man's Switch
• Feedback Array
• Inertial Dampeners
Current Modifications
Combat Retrofit (GR-75 only. Huge Ship only. )
I have a bunch of other ideas but I have some chores I have to get to today.
Well as I said I want to keep the card as close the the official GR-75 so that means all stats and point cost should be the same. Trying to rebalance the ship for points isn't really my foray like Maj Juggler. Plus there is the added reason if players do not have the means to print their own card so they can just use the rebel GR-75 pilot card and add 1 illicit upgrade without too much trouble. However if you can make a 30 point pilot skill 3 version of this card then that would be great. (Also the bases I scanned has the 3 pilot skill instead of the 4)
One thing about modification is that huge ships can only take modifications that say huge ship only as stated in the GR-75 and CR-90 rule supplement booklet. So really there is only 1 modification.
Also true that I don't have to remove that much space for weapons but I want to make the combat titles trade in something for the firepower separating them from the support titles. Now with making your own upgrades then yes the skies is the limit. However I want to make the titles fairly simple so to avoid any balance issues or rule questions. Adding in bombs and non-huge modifications where the other huge ships can not.
Now of course I just turned hypocrite by adding in a firing arc on a ship that does not have one. Not to mention that 50 point upgrade for the turret+hardpoint upgrade. However with turrets the small ships have a choice between primary or secondary attack. A huge ship fires as many secondary weapons that they have energy for. So with adding weapons such as turrets you have to add in an energy mechanic.
So here is where I also need your help. Well for one I need to come up with a title for the Vasurda that has some sort of "healing" ability. If you want to add a crew that might be the best title for a crew slot as it was also used to aid the evacuation of Hoth, however not much crew will help it IMHO.
Still the biggest challenge is the Death Merchant title with all that text and how to fit it in a single upgrade card. I might go back to the post and edit it, but when adding a secondary weapon it needs to spend energy to be in the same mechanics as the other huge ships. If you can tell me how many characters or words that you can reasonably fit in on a single upgrade card then I can work from there. Thanks for your assistance.
Edited by Marinealver