Game Design Flaw

By thefris, in Star Wars: Armada

While playing in my first tourney yesterday, I came across a major design flaw in the rules.

Apparently, the rebel ships can have more capital ships than the empire. Thus my opponent then rammed my Victory 2 until it died. The speed was reduced to one to ensure that I could not get by the rebel ships. So in short he used them to keep me from moving then ignored the shields by just ramming me 2-4 times a turn until it died.

Does anyone else see this as very much a flaw in the system?

Should we not ask for an FAQ that prevents damage when rammed but has some other effect?

Has anyone else encountered this issue in game play?

I'm not sure how that's a design flaw.

The lore is filled with ships ramming each other as a last ditch attempt to kill a stronger, and key cap ship.

Also without knowing more it's hard to say what your options where on dealing with it. Could you move and get away from it? What hull arc where they ramming? Where were your fighters?

That sounds really, really, really, really dumb.

I need to try this.

That is not a design flaw. He just used a strategy that you didn't counter. The simple fix for you was turning so that you weren't hitting him head on. But if you were hitting him head on, you should have wasted one of the ships, not even considering the hull damage he was taking from the ramming.

The other question being, who's objectives were taken, and what were the options. If the objective favored killing one ship and he had the option to pick, of course he used every tactic available to destroy that ship...that was the objective.

Once again, getting a substantial amount of ramming in requires sitting in the VSD's front arc, or flat-out out-manuevering you.

This is also less of an issue at 300pts with wave 1 ships.

This would require them to be on the front and side arcs right? Even with more ships, how did they survive?

Did you attacknhis ships? The rebel ships shouldbdie fast in your front arc.

Thinking this is X-Wing where you can't attack a ship that rammed you is a common mistake.

It's a tough tactic if you aren't expecting it, but in theory you should still be able to pull out a win.

While playing in my first tourney yesterday, I came across a major design flaw in the rules.

Apparently, the rebel ships can have more capital ships than the empire. Thus my opponent then rammed my Victory 2 until it died. The speed was reduced to one to ensure that I could not get by the rebel ships. So in short he used them to keep me from moving then ignored the shields by just ramming me 2-4 times a turn until it died.

Does anyone else see this as very much a flaw in the system?

Should we not ask for an FAQ that prevents damage when rammed but has some other effect?

Has anyone else encountered this issue in game play?

Umm, no. Not a design flaw. I'm not sure how you went from ramming to the Rebels having more capital ships. Were you firing at the ship that was preventing you from moving? How was your opponent not taking much more damage? What were your other ships and fighters doing?

it's not a glitch, it's a feature

if he's ramming you in the front arc, he's ******* dead

if he's not, then you dun goofed with your facing :P

This would require them to be on the front and side arcs right? Even with more ships, how did they survive?

Currently the correct answer. Wave II will be interesting with the introduction of Rieekan, though. Ram the Star Destroyer. Whether it dies or not, you stick around and porbably get the SD to ram you, triggering another damage on it.

That sounds really, really, really, really dumb.

I need to try this.

All we rebels do is dying to accomplish things! Ramming! Excitement!

Ramming is generally not a good strategy. I'm kind of surprised how you didn't shoot the ramming ships to death honestly.

Maybe the imperials had a bunch of crits on them from dodonna.

Are there any crits that prevent shooting or command dials?

Ramming is generally not a good strategy. I'm kind of surprised how you didn't shoot the ramming ships to death honestly.

Agreed! Ramming should be used only to garuntee a kill. I recently did this to kill a Gladiator Insidious as it attempted to get rear-arch after my Guppy took it to one health. I couldn't risk it opening on my rear...

My experience with ramming intentionally is that the enemy usually rips my ship apart. Only ram when you are going to garuntee a kill. (Saw a mission-enabled Vic 1 perform a ram then dual-front-volly on an objective victory II with Motti. One-Hit-TKO)

Sure it wasn't dual volley and then the ram?

Sure it wasn't dual volley and then the ram?

Yeah, sorry on the wording, but yeah. Dual-volly then ram to kill.

The imps can play the same game in wave 2 if they want. Not a fan of the strat though

Edited by Madaghmire

All we rebels do is dying to accomplish things!

Many Bothans died to bring us this information.

Maybe the imperials had a bunch of crits on them from dodonna.

Are there any crits that prevent shooting or command dials?

I doubt it, seeing as crits that did that would be way to overpowered

Maybe the imperials had a bunch of crits on them from dodonna.

Are there any crits that prevent shooting or command dials?

I doubt it, seeing as crits that did that would be way to overpowered

I could be wrong, but I thought there was one crit that made you choose between taking damage or revealing a command dial.

Ramming is a legitimate tactic and is why 5 ship Rebel builds in Wave 1 are strong. Piloted correctly, they can guarantee 5 hull damage every turn.

You don't go to speed 0 from ramming people though. You only reduce your speed temporarily.

Maybe the imperials had a bunch of crits on them from dodonna.

Are there any crits that prevent shooting or command dials?

I doubt it, seeing as crits that did that would be way to overpowered

I could be wrong, but I thought there was one crit that made you choose between taking damage or revealing a command dial.

There is, but you still have the choice to use a command dial.

While playing in my first tourney yesterday, I came across a major design flaw in the rules.

Apparently, the rebel ships can have more capital ships than the empire. Thus my opponent then rammed my Victory 2 until it died. The speed was reduced to one to ensure that I could not get by the rebel ships. So in short he used them to keep me from moving then ignored the shields by just ramming me 2-4 times a turn until it died.

Does anyone else see this as very much a flaw in the system?

Should we not ask for an FAQ that prevents damage when rammed but has some other effect?

Has anyone else encountered this issue in game play?

I wish my rebels oppents tried this, I heard 3 black,3 red and 2 blue hurts a range 1

I love swinging my Dodanna's pride around the back. Dropping one or two crits and then ramming my target. The little thing becomes a shield ignoring assassin and is exactly how I picture an outclassed Corvette taking on a Star Destroyer.

You also could theoretically one round a Gladiator this way...

Edited by BonusJoe

ah yes ramming, it's like we're playing a 1600's or 1700's pirates vs the royal navy game. There was so much ramming in the movies, after all that is how the Death Star actually blew up. Porkins rammed the Death Star, Luke's torpedos did nothing.