The Good, the Bad and the Mooo

By Coenus Scaldingus, in X-Wing Squad Lists

Started out with this as a bit of a silly list with some ships that don't see much use around here, but am somewhat starting to like the look of it. Would you say it's terrible, decent, terribly decent, decently terrible, incredible, or indeed just silly? Anybody ever tried something similar?

The Good

Royal Guard Pilot

-Push the Limit

-Autothrusters

The Bad

Colonel Vessery

-Engine Upgrade

The Mooo

Colonel Jendon

-Fire Control System

-Weapons Engineer

-ST-321

Deploy Royal Guard near Jendon (in part because a red Interceptor next to the Lambda looks terrific), who TLs something (or indeed two somethings) in the first turn and passes it on the Interceptor, who can then fly off and do his thing. Main goal of Jendon is of course to shoot at something, get a second lock from FCS+Engineer to anything on the table (title), obviously something that Vessery can then shoot as well (hence Jendon, who has the same Pilot Skill and can choose to shoot first). That Target Lock frees up his action of a potential boost, allowing him to turn a bit more easily without getting stress. Not sold on the last (bank+bankboost is basically a 3 turn, which is white anyway), could go.. Stealth and Adrenaline Rush maybe. Or Outmaneuver.

Its not a bad list, but I feel like its a bit unrefined.

First, I think Vessery really needs an HLC to really make beat use of his ability. I would even say you could drop the EU to pay for it.

Next, the Lambda seems a bit expensive just to hand out target locks. Why not buy a TC for the RGP? Then you have 2 possible TL sources for Vessery. Strip the shuttle down a little to pay for it.