opportunity hawkz

By Ayleron, in X-Wing Squad Lists

I have hawk list that I have been working on, but I was wondering if anyone had some advice on how to keep ships in range 2 so that the abilities and turrets are useable...

HWK-290: · Palob Godalhi (20)

Opportunist (4)

Blaster Turret (4)

Hull Upgrade (3)

Recon Specialist (3)

· Moldy Crow (3)

HWK-290: · Torkil Mux (19)

Ion Cannon Turret (5)

K4 Security Droid (3)

Z-95 HEADHUNTER: Binayre Pirate (12)

Z-95 HEADHUNTER: Binayre Pirate (12)

Z-95 HEADHUNTER: Binayre Pirate (12)

Holy smokin doggies son! That's a tough call, the first thing I see is anyone with a large gun(s) and the ability to use it(them) consistently at rg 3, will have a field day with these guys...not quite enough juice on the ranged offence , however, all that aside I also think that you'll have to play test the list a few times to see what its capable of.(tweek here,tweek there) You never know, in the merry madness that is XWing, you might surprise your opponent. ( and yourself ).Watch out for swarms.

Good luck with the list, you got ' big Brass ones' Ayleron !!

Yeah this is the second version of list, the first one had calculation on palob to pass out crits, but the extra dice would have been better. Held my own against whisper, echo, shuttle list post decloak update. That is until Mux pilot skill was removed by a crit, it was over after that.