I have hawk list that I have been working on, but I was wondering if anyone had some advice on how to keep ships in range 2 so that the abilities and turrets are useable...
HWK-290: · Palob Godalhi (20)
Opportunist (4)
Blaster Turret (4)
Hull Upgrade (3)
Recon Specialist (3)
· Moldy Crow (3)
HWK-290: · Torkil Mux (19)
Ion Cannon Turret (5)
K4 Security Droid (3)
Z-95 HEADHUNTER: Binayre Pirate (12)
Z-95 HEADHUNTER: Binayre Pirate (12)
Z-95 HEADHUNTER: Binayre Pirate (12)