The rules say "minions make one attack per group, not per individual." But what does that mean about non-attack actions and maneuvers? Can a group of minions do other things more than once per round?
Specifically, I'm thinking about this because I created some 5-member pirate crew minion groups for my party of 4 PCs to confront. One group of pirates is melee-focused, while the other group is ranged combatants. My original intention was to have the melee group engage the PCs, while the ranged fighters fire at them from a safe distance. But I started wondering... can a group of 5 minions engage more than one target? If they only get one combined maneuver per turn, it's going to be pretty easy for the other PCs to stay out of engaged range.
It makes narrative sense to imagine that the minions could engage one PC per minion. It's kind of ridiculous to imagine that, in a huge brawl, all five of them would gang up on one PC, and leave the others to do whatever they like. But maybe that's the idea: that minion-level adversaries are so dumb that they really would crowd in on one threat, only to be torn to pieces by the much-smarter PCs.
I'm leaning towards letting my minion groups have more maneuvers when it makes narrative sense and doesn't unbalance the encounter too much. I think it just makes more sense that way. Obviously, they'd still only get one action per round. What do you guys think?